I have found that with my EDH playgroup, winning the game by attacking is very difficult. I know many people dislike infinite combos, but when someone combos off in my group, usually an hour or two has past and people are looking at all their enchantments, amazed that it happened. The Splinter Twin combo is great as it only requires two cards, and this deck has many redundant combo pieces. Many of those pieces are creatures, so Surrak Dragonclaw has an ideal effect in addition to being in the right colors. This is a strong, consistent deck that I have been brewing for a while.

Commander (1)

  • 1 Surrak Dragonclaw

Lands (40)

  • 1 Breeding Pool
  • 1 Cinder Glade
  • 1 City of Brass
  • 1 Command Tower
  • 1 Desolate Lighthouse
  • 1 Forbidden Orchard
  • 8 Forest
  • 1 Frontier Bivouac
  • 1 Hinterland Harbor
  • 6 Island
  • 1 Mana Confluence
  • 1 Misty Rainforest
  • 1 Polluted Delta
  • 1 Rootbound Crag
  • 1 Scalding Tarn
  • 1 Shivan Reef
  • 1 Steam Vents
  • 1 Stomping Ground
  • 1 Sulfur Falls
  • 1 Taiga
  • 1 Temple of Abandon
  • 1 Temple of Epiphany
  • 1 Temple of Mystery
  • 1 Tropical Island
  • 1 Verdant Catacombs
  • 1 Volcanic Island
  • 1 Wooded Foothills
  • 1 Yavimaya Coast

Creatures (23)

  • 1 Acidic Slime
  • 1 Bane of Progress
  • 1 Bounding Krasis
  • 1 Consecrated Sphinx
  • 1 Deceiver Exarch
  • 1 Dualcaster Mage
  • 1 Eternal Witness
  • 1 Fatestitcher
  • 1 Glen Elendra Archmage
  • 1 Goblin Matron
  • 1 Imperial Recruiter
  • 1 Jin-Gitaxias, Core Augur
  • 1 Kiki-Jiki, Mirror Breaker
  • 1 Kiora’s Follower
  • 1 Pestermite
  • 1 Reclamation Sage
  • 1 Shaman of Forgotten Ways
  • 1 Snapcaster Mage
  • 1 Solemn Simulacrum
  • 1 Teferi, Mage of Zhalfir
  • 1 Trinket Mage
  • 1 Venser, Shaper Savant
  • 1 Zealous Conscripts

Spells (36)

  • 1 Ancient Grudge
  • 1 Altar of Dementia
  • 1 Asceticism
  • 1 Beast Within
  • 1 Blasting Station
  • 1 Brainstorm
  • 1 Carpet of Flowers
  • 1 Chord of Calling
  • 1 Chromatic Lantern
  • 1 Coalition Relic
  • 1 Commune with the Gods
  • 1 Cyclonic Rift
  • 1 Dig Through Time
  • 1 Fiery Confluence
  • 1 Goblin Bombardment
  • 1 Intruder Alarm
  • 1 Mana Crypt
  • 1 Mana Drain
  • 1 Mana Vault
  • 1 Mimic Vat
  • 1 Mystic Confluence
  • 1 Praetor’s Counsel
  • 1 Preordain
  • 1 Primal Command
  • 1 Reverent Silence
  • 1 Signal the Clans
  • 1 Sol Ring
  • 1 Splinter Twin
  • 1 Survival of the Fittest
  • 1 Sylvan Library
  • 1 Time of Need
  • 1 Tooth and Nail
  • 1 Treasure Cruise
  • 1 Vandalblast
  • 1 Verdant Confluence
  • 1 Wheel of Fortune

There are two sides of the combo.

Side A: Splinter Twin, Kiki-Jiki, Mirror Breaker.

Side B: Bounding Krasis, Deceiver Exarch, Fatestitcher, Kiora’s Follower, Pestermite, Zealous Conscripts, or Intruder Alarm + any creature.

While Fatestitcher and Kiora’s Follower will produce infinite tokens with Splinter Twin or Kiki-Jiki, they will be tapped. If you are unable to attack for whatever reason, you will need one of the following: Goblin Bombardment, Altar of Dementia, Blasting Station. Cards like Survival of the Fittest, Goblin Matron, Imperial Recruiter, Primal Command, Time of Need, Chord of Calling, and Signal the Clans, will help you assemble the combo consistently. A resolved Tooth and Nail should win you the game. Jin-Gitaxias, Core Augur and Shaman of the Forgotten Ways are a couple alternate win cons.

To protect the combo, you have the commander, Asceticism, Glen Elendra Archmage, and Teferi, Mage of Zhalfir. The redundant combo pieces allow you muscles through kill spells. Additionally, there are three cards that can retrieve cards from your graveyard: Eternal Witness, Praetor’s Counsel, and Verdant Confluence.

Sometimes, there are problem permanents that say, you cannot win as long as this card remains on the battlefield, cards like Solitary Confinement. Bane of Progress, Vandalblast, Reverent Silence, along with some targeted removal, can be used to take care of these problematic cards.

Since this is EDH and not Duel Commander, you do get to run broken cards like Sol Ring, Mana Crypt, Mana Vault, Mana Drain, and Survival of the Fittest. Additionally, in a multiplayer setting, there are other cards that can seem broken at times. A Mimic Vat left on the field will give you repeated access to the best creature that has died. At 40 life, Sylvan Library is even more powerful than it normally is, and it makes any singleton deck more consistent. In addition to the other removal spells, there is, of course, Cyclonic Rift. An overloaded Cyclonic Rift on an opponent’s end step is the true catch-all in EDH.

One of the biggest drawbacks of this deck is its lack of protection. Since it’s so streamlined and so focused on the combo, there’s little room for anything else. Often in multiplayer EDH, the beginning of the game is very slow, with players establishing their mana. Players that do get early leads and are aggressive get targeted. As a result, you may not face any sizable threat before you get the combo set up. The Splinter Twin combo only requires two cards, and they can be played on the same turn. So long as you don’t run out an early Pestermite, this deck can appear innocuous, and that can give you even more time.

If you liked Splinter Twin in Modern, why not play it in EDH?