This week we’re looking at Justin Anderson’s Duel Commander deck led by Daretti, Scrap Savant (

Commander (1)

1 Daretti, Scrap Savant

Lands (36)

1 Bloodstained Mire

1 Boseiju, Who Shelters All

1 City of Traitors

1 Command Beacon

1 Crystal Vein

1 Darksteel Citadel

1 Drownyard Temple

1 Dwarven Ruins

1 Great Furnace

1 Haven of the Spirit Dragon

1 Mishra’s Factory

1 Scrying Sheets

1 Sea Gate Wreckage

21 Snow-Covered Mountain

1 Wasteland

1 Wooded Foothills

Creatures (9)

1 Duplicant

1 Kuldotha Forgemaster

1 Magus of the Moon

1 Myr Battlesphere

1 Sin Prodder

1 Solemn Simulacrum

1 Sundering Titan

1 Thought-Knot Seer

1 Wurmcoil Engine

Planeswalkers (3)

1 Chandra, Flamecaller

1 Karn Liberated

1 Ugin, the Spirit Dragon

Artifacts and Enchantments (33)

1 Batterskull

1 Blood Moon

1 Coalition Relic

1 Coercive Portal

1 Coldsteel Heart

1 Crucible of Worlds

1 Defense Grid

1 Ensnaring Bridge

1 Fellwar Stone

1 Fire Diamond

1 Fractured Powerstone

1 Gilded Lotus

1 Guardian Idol

1 Lotus Bloom

1 Memory Jar

1 Mind Stone

1 Mindslaver

1 Mox Opal

1 Phyrexian Furnace

1 Pithing Needle

1 Prismatic Lens

1 Pyromancer’s Goggles

1 Scrabbling Claws

1 Sculpting Steel

1 Staff of Nin

1 Star Compass

1 Tamiyo’s Journal

1 Tangle Wire

1 Thought Vessel

1 Thran Dynamo

1 Trinisphere

1 Unstable Obelisk

1 Winter Orb

Instants and Sorceries (18)

1 All Is Dust

1 Anger of the Gods

1 Burning of Xinye

1 Dead // Gone

1 Devastation

1 Faithless Looting

1 Fiery Confluence

1 Gamble

1 Jokulhaups

1 Lightning Bolt

1 Obliterate

1 Pyroblast

1 Red Elemental Blast

1 Rolling Earthquake

1 Scrap Mastery

1 Sudden Demise

1 Volcanic Fallout

1 Wildfire

This deck wants to ramp as early as possible with mana rocks. The mana rocks allow you to play the land destruction cards earlier, and they also make that land destruction more favorable for you because the artifact mana will stick around. Daretti’s +2 ability makes the deck more consistent and more likely to hit land drops. Most often, an opening hand that contains a few lands and a 2 drop mana rock is good enough to keep. A turn 3 Daretti will not face that much pressure, and often you can spend the next turn sweeping away whatever small creatures your opponent has. Reanimating a big artifact early with Daretti’s -2 is a huge threat.

Often, a Wildfire or Jokulhaups will warrant a concession, and sometimes a Blood Moon or an Ensnaring Bridge will go unanswered and lock out your opponent, but if they don’t concede, this deck can actually kill with a planeswalker or with a resilient threat like Batterskull. Daretti’s ultimate is also one of the win conditions. If you play an Obliterate or something similar while Daretti’s out, you should be able to ultimate him, as well as hit your land drops with his +2. It is difficult, but not impossible, to lose after getting Daretti’s emblem. This deck can have a slow late game plan, and can be susceptible to combos if you don’t draw lock pieces or land destruction early enough.

This deck runs few creatures. The few creatures in the deck have exceptional utility effects. Both Myr Battlesphere and Wurmcoil Engine can finish the game individually. They are excellent targets for Daretti’s -2 ability, and they also provide multiple artifacts to fuel Daretti’s -2. The low creature count makes the symmetrical sweeper effects much better, and the deck heavily relies on those sweepers to protect Daretti.

The land base is quite consistent. As a mono-colored deck, it can take full advantage of the colorless utility lands at its disposal. And of course, snow lands and a Scrying Sheets is the industry standard for decks with a lot basic lands.

As with all singleton decks, there is room for variation. If you swap out some non-basic lands for basic Snow-Covered Mountains, then Ruination can be very strong. Squee, Goblin Nabob can generate card advantage with Daretti’s +2. Have fun with it. Add your own silver bullets. That’s one of my favorite aspects of this format, that you can pack a single deck with so many unusual tech cards. Tamiyo’s Journal is a new card that seems promising in long games, and a lot of people forget that Winter Orb exists until you play it against their tapped board.

Once again, have fun.