Today we have a great Prossh, Skyraider of Kher Duel Commander deck played by Aurélien Mathias. (

Commander (1)

1x Prossh, Skyraider of Kher

Lands (39)

1x Arid Mesa

1x Blood Crypt

1x Bloodstained Mire

1x Bojuka Bog

1x Cavern of Souls

1x Cinder Glade

1x City of Brass

1x Command Tower

1x Dryad Arbor

1x Fire-Lit Thicket

3x Forest

1x Graven Cairns

1x Homeward Path

1x Karplusan Forest

1x Kessig Wolf Run

1x Llanowar Wastes

1x Mana Confluence

1x Marsh Flats

1x Misty Rainforest

2x Mountain

1x Overgrown Tomb

1x Phyrexian Tower

1x Polluted Delta

1x Reflecting Pool

1x Rootbound Crag

1x Smoldering Marsh

1x Stomping Ground

2x Swamp

1x Tainted Wood

1x Temple of Malady

1x Urborg, Tomb of Yawgmoth

1x Wasteland

1x Westvale Abbey

1x Windswept Heath

1x Wooded Foothills

Creatures (19)

1x Birds of Paradise

1x Boreal Druid

1x Craterhoof Behemoth

1x Deathrite Shaman

1x Devoted Druid

1x Elves of Deep Shadow

1x Elvish Mystic

1x Eternal Witness

1x Fyndhorn Elves

1x Llanowar Elves

1x Lotus Cobra

1x Primeval Titan

1x Reclamation Sage

1x Sakura-Tribe Elder

1x Scavenging Ooze

1x Sylvan Caryatid

1x Sylvan Ranger

1x Wall of Roots

1x Wood Elves

Planeswalkers (2)

1x Garruk Wildspeaker

1x Xenagos, the Reveler

Artifacts and Enchantments (11)

1x Beastmaster Ascension

1x Earthcraft

1x Expedition Map

1x Goblin Bombardment

1x Pattern of Rebirth

1x Phyrexian Arena

1x Purphoros, God of the Forge

1x Shared Animosity

1x Skullclamp

1x Sylvan Library

1x Xenagos, God of Revels

Instants and Sorceries (28)

1x Abrupt Decay

1x Beast Within

1x Beseech the Queen

1x Chord of Calling

1x Crop Rotation

1x Demonic Tutor

1x Diabolic Intent

1x Dismember

1x Duress

1x Farseek

1x Fire Covenant

1x Go for the Throat

1x Green Sun’s Zenith

1x Hero’s Downfall

1x Hit//Run

1x Hymn to Tourach

1x Inquisition of Kozilek

1x Maelstrom Pulse

1x Nature’s Lore

1x Pyroblast

1x Rampant Growth

1x Red Elemental Blast

1x Sinkhole

1x Skeletal Scrying

1x Summoner’s Pact

1x Sylvan Scrying

1x Thoughtseize

1x Worldly Tutor

Prossh is an excellent commander. He, like two other commanders in the 2013 Commander set, becomes increasingly powerful as his mana cost increases. This helps counteract the commander tax and rewards you for recasting the commander. So often if you have the mana, you will want to cast Prossh. There are no true combos in this deck, but there are a lot of ridiculous synergies involving Prossh.

Beastmaster Ascension, Shared Animosity, the Run half of Hit//Run, and Craterhoof Behemoth can all pump your guys for a lethal attack. After Prossh resolves, the opponent has to fear these cards and try to clear the board that Prossh creates. Westvale Abbey also take advantage of the Kobold tokens, most likely on the turn after you played Prossh, unless you have a ridiculous amount of mana.

Prossh will always put X creatures on the field, where X is the amount of mana you spent on him plus one. That’s always going to be 7 or more. Those creatures can’t attack right away, but they can pay the convoke cost of Chord of Calling to get nearly any creature. With Earthcraft, Prossh and the Kobolds can act sort of like a Palinchron to get your mana back that turn. Xenagos, the Reveler’s +1 will do the same, but he’ll generate at least one more mana than you had before. Skullclamp is a ridiculous card to begin with and doesn’t need Prossh to be a game winner, but Prossh creates a lot of disposable tokens. Pattern of Rebirth also takes advantage of the Kobolds, and it’s enabled by Prossh’s ability to sacrifice creature for free at any time. Purphoros, God of the Forge is best if he hits the field before Prossh does, but he doesn’t, he can still pump the team. He is always a creature when not on the field, so all of the creature tutors will find him.

Xenagos, God of Revels can enable perhaps the fastest kill this deck can pull off. Duel Commander, like EDH, has the commander damage rule that states: if a single commander deals a total of 21 or more combat damage to a player, that player loses. So, a turn five Xenagos, God of Revels into a turn six Prossh can steal the game. Of course, any mana acceleration can make this kill even earlier. Xenagos, God of Revels, like Purphoros, can be tutored for by a Pattern of Rebirth or a Chord of Calling. Since all the Kobolds are red, they can’t convoke for the one green in Xenagos, God of Revels’ mana cost, and you don’t want to tap Prossh if you plan on giving him haste. Luckily, we do have a lot of mana dorks and other cheap green creatures that will stick to the board long before Prossh seems like a threat.

As a Jund deck, we have access to the best mana acceleration and the best removal. Though black provides a couple draw effects, your card advantage usually stems from the value of all the individually powerful cards in the deck. The deck is so solid because of this. Additionally, the redundant card effects add a lot of consistency. You can’t run a playset of Llanowar Elves, but we still have 7 one-drop creatures that tap for mana (including Deathrite Shaman), and there’s even more ramp in the two drop slot. All that ramp doesn’t really lead into many huge creatures, though there is Primeval Titan and of course Craterhoof Behemoth. Most often, Prossh is the best finisher and is what the deck ramps toward. Sometimes, however, he won’t be available to you, maybe because the opponent has a Nevermore or a Torpor Orb, or maybe because the commander tax is too high. In those cases, the game plan is still relatively straightforward. If you can establish an early lead in mana, and if you can spend that mana efficiently each turn, then you should be able to overpower the opponent.

For more Duel Commander goodness, click here.

Have fun, and I’ll see you next week!