With prerelease weekend only days away, Kaladesh couldn’t come any sooner. From exciting vehicles to the addition of a new resource, energy, Kaldesh is shaping up to be an interesting limited format, and one I can’t wait to get my hands on. Pretty soon you’ll be cracking three packs of Kaladesh, and whether it be at your local game store for a FNM draft or in the Top 8 of your first Kaladesh PPTQ, it’s important to get an understanding of the important synergy cards each color has to offer.

Initial Notes:

Unlike the Shadows Over Innistrad block, I think Kaladesh limited will be lest focused on drafting specific archetypes that require key cards (such as GW Auras or BG Graveyard strategies from Eldritch Moon Limited) and instead will be more focused on subtle artifact and energy synergies.

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Let’s take a look at each color and see what each has to offer in terms of removal and card synergy. I’m breaking down the important limited cards in each color into removal, artifact synergy, and energy sinks, as I believe that these categories of cards will be the most important in this limited environment.

White:

Removal
Impeccable Timing, Revoke Privileges, Skywhaler’s Shot, and Fairgrounds Warden.

Artifact Synergy
Gearshift Ace, Built to Last

Energy Sinks
Thriving Ibex, Eddytrail Hawk, Consul’s Shieldgaurd

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Notes: White packs a lot of strong removal, but is lacking when it comes to “artifacts matter” cards. However, white does include a lot of Servo makers in cards such as Glint-Sleeve Artisan, Propeller Pioneer, and Servo Exhibition. White also focuses on cards with enter the battlefield abilities, such as Acrobatic Maneuver, Wispweaver Angel, and Aviary Mechanic, which pair nicely with your Fabricate cards.
Blue:

Removal
Aether Meltdown, Malfunction

Artifact Synergy
Weldfast Wingsmith, Tezzeret’s Ambition, Gearseeker Serpent, Glint-Nest Crane

Energy Sinks
Janjeet Sentry, Era of Innovation, Aether Theorist

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Notes: Blue has solid removal, powerful fliers and interesting energy sinks in its color. I think it will be important to keep track of your energy you create with cards such as Glimmer of Genius and Aether Meltdown to use for Janjeet Sentry and Aether Theorist, or any other energy sinks for that matter.

 

Black:

Removal
Underhanded Designs, Essence Extraction, Tidy Conclusion

Artifact Synergy
Dukhara Scavenger, Foundry Screecher, Embraal Bruiser, Ovalchase Daredevil

Energy Sinks
Die Young, Thriving Rats

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Notes: Black certainly has a bevy of removal at its fingertips! There are some subtle artifact synergies with cards such as Foundry Screecher and Ovalchase Daredevil, and some very powerful creatures. Aetherborn Marauder stands out to me specifically – it pairs very well with any Fabricate cards or creatures that add +1/+1 counters, and making this marauder just a 4/4 or 5/5 flying with lifelink is no joke.

Another note on a card I think will surprise people on how powerful it is is Morbid Curiosity. Usually sacrificing a creature as an additional cost for a card like this isn’t always the greatest, but in a set packed with artifacts left and right can leave you cashing in a Filigree Familiar or a Workshop Assistant for four new cards is something that cannot be overlooked.

 

Red:

Removal
Furious Reprisal, Chandra’s Pyrohelix, Welding Sparks

Artifact Synergy
Salivating Gremlins, Reckless Fireweaver, Quicksmith Genius, Inventor’s Apprentice

Energy Sinks
Aethertorch Renegade, Maulfist Doorbuster, Harnessed Lightning, Thriving Grubs

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Notes: Aggressive as always, Red has many cards that are sure to pack a punch. One spell at common I know I’ll be playing around is Renegade Tactics, which will be fantastic at removing your opponent’s most pressing creature as a blocker. Red pairs nicely with artifacts, especially with vehicles, with cards like Reckless Fireweaver and Salivating Gremlins to help push through incremental points of damage.

 

Green:

Removal
Hunt the Weak, Nature’s Way

Energy Sinks
Thriving Rhino, Servant of the Conduit, Longtusk Cub

Notes: Although Green doesn’t have any “artifact matters” cards in its color, Green instead focuses on cards that deal with adding +1/+1 counters to your creatures. Those notable cards are:

Durable Handicraft, Fairgrounds Trumpeter, Armorcraft Judge, Kujar Seedsculptor
This strategy pairs nicely with white since white has access to both Fabricate cards and cards that trigger enter the battlefield effects.

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Kaladesh is on the horizon and I can’t wait to draft it. I’m excited to try out all of these new cards at the Prerelease this weekend and I hope you will too! What cards are you looking to open? Let me know in the comments down below!

For my initial look at what I think Kaladesh limited will look like, read my article from last week, found here.

 

As always,

Cheers

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