Welcome back guys! It’s the weekend of the Kaladesh prerelease, which means we get our first experiences using the new Kaladesh cards. For the last couple of weeks, I talked about some of the more powerful spoilers in the set. We’ve also discussed what Kaladesh can bring to Magic’s constructed formats. To finish off my pre-Kaladesh articles, let’s look at some decks I’ve been fiddling with.
Note: these decks don’t have a sideboard yet, since we don’t really know what the format is going to look like yet.
Now this looks like a true aggro deck with all these 4-ofs! Let’s take a look and go over what each card brings to the table.
Falkenrath Gorger – It’s a bit of a random card but very important to this deck. It’s best ability is simply that it’s a Savannah Lions so it starts the beatdown early. With that being said, it has a special ability that works well with some of the other cards in the deck. Playing cards like Bomat Courier that makes you discard and also Olivia, Mobilizied for War it gives you access to gain value out of some of your creatures if they get discards to the cards abilities.
Olivia, Mobilized by War – This card acts as a Fervor by giving all your creatures haste while not losing much value. Having cards like Fiery Temper, Stromkirk Occulist and Scrapheap Scrounger in your deck allows you to gain value off the normally disadvantageous discarding. This card is a good top end of the deck and packs a big punch.
Scrapheap Scrounger – This card gives you longevity in the game by allowing you to have a hard to deal with threat that is fine to discard to Collective Brutality, Olivia, Mobilized for War or Bomat Courier. It is also probably the best artifact to sacrifice to Syndicate Trafficker‘s ability.
The spells can be categorized together because they all do basically the same thing. They are all efficiently costed removal spells that can still deals damage to the opponent when needed. Unlicensed Disintegration is Terminate with a Lightning Bolt attached to it. Collective Brutality is a discard outlet while dealing 2 damage to the opponent or killing another creature. Fiery Temper is probably just the best card to discard when it comes to our many discard outlets.
The manabase is a very simple 2 color mana base. That’s important when building these fast aggro decks since it allows you to have relatively perfect mana in the first few turns, which improves your chances of curving out better.
Overall, early in a format I want to turn guys sideways and win as fast as possible. I think this deck has a strong chance of being able to do this and will do well in an early format.
This deck has efficient creatures and a lot of removal. The absence of Sylvan Advocate here is definitely a conscious choice and is reflected in the manabase. As you can see, we don’t have any creature lands in the manabase. Because we need Radiant Flames to be our source of mass removal, it’s hard to keep Sylvan Advocate alive through that. However, Grim Flayer has a way to protect itself through a Radiant Flames already built into it and getting to that point is relatively easy due to its combat ability.
Greenwarden of Murasa – Since we lost Den Protector, this may be the best replacement we have for green midrange decks. It allows you to be able to grind out your opponent and attack a little better than Den Protector. Its exile effect is a may so you have some flexibility when it dies. With cards like Liliana, the Last Hope and Grapple with the Past, you are able to rebuy it back to your hand.
Chandra, Torch of Defiance – She is in the deck to be able to ramp from 4-7 which may help cast a faster Emrakul, the Promised End. When you are playing a deck with a lot of high costing cards, the 2 extra mana will be very useful. Her -3 ability can help you stabilize a board that’s maybe too complicated or cluttered for you to one-for-one. The last thing she adds to the deck is a different card type to help enable a cheap Emrakul.
Filigree Familiar – This 3 mana artifact creature is here for a couple of reasons. Firstly, it’s an artifact which helps with the delirium strategy. The fact that it gains you 2 life when it enters the battlefield helps against aggressive decks and the ability to block and possibly trade is important. The last thing is that when it dies you draw a card which help you get slightly deeper in the deck. This deck wants all sides of Filigree Familiar and uses it fully.
I don’t know about you, but I don’t mind Jund-ing people out with this deck.
Non-Creature Spells (22)
1 Descend upon the Sinful
2 Hedron Archive
1 Stasis Snare
1 Quarantine Field
2 Disappearing Act
1 Summary Dismissal
1 Insidious Will
1 Spell Shrivel
2 Scour the Laboratory
2 Engulf the Shore
1 Blessed Alliance
1 Skywhaler’s Shot
Ahh good ol’ UW Control. I miss this archetype. This deck is a little different than the standard UW Control lists we know and love because of the 7 creatures we play. These creatures are a necessary evil, however. Emrakul, the Promised End is a great finisher for any deck and this deck can get to the late game very easily.
Cloublazer – It’s a card that allows you to get to the late game by gaining some life and drawing you some of your answers you may need while trading with an opponent’s creatures.
Gearhulks – They are big bombs that are influential to the game state every time they enter the battlefield. One acts as a wrath while the other one acts as a big Snapcaster Mage.
Eldrazi Displacer – Displacer is actually very good in this deck due to the fact that every creature besides Emrakul has an ETB effect that can be exploited. Displacer recurring wraths with Cataclysmic Gearhulk or gaining life and drawing cards with Cloublazer is game breaking.
The spells in this deck are mostly instants for a specific reason. Torrential Gearhulk relies on instants in the graveyard in order to flashback a spell. The instants are a mix of removal, counters, and draw spells which is what a UW control deck would like.
The Planeswalkers – They are here to enable to you get to the late game. They both allow you to draw cards, gain life, and also protect yourself. Dovin Baan‘s +1 ability protects himself, but also has added utility against Selfless Spirit, when setting up a Fumigate. Jace, Unraveler of Secrets‘ bounce ability can help stall just enough until you take over the game.
If you are comfortable with playing on your opponents turn (or even with your opponent’s turn) then this deck is for you!
Hopefully you guys like these decks and are exciting to try them out like I am. If you guys have an interesting brew, leave it in the comments as I am excited to see other brews from Kaladesh!
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See you all next week.