4 Color Humans by Wuby123 on MtGO

Creatures (33)
4 Champion of the Parish
4 Dark Confidant
3 Kytheon, Hero of Akros
4 Mantis Rider
2 Mardu Woe-Reaper
1 Meddling Mage
4 Monastery Swiftspear
4 Soldier of the Pantheon
4 Thalia’s Lieutenant
3 Thalia, Guardian of Thraben

Non-Creature Spells (7)
2 Dismember
4 Mutagenic Growth
1 Path to Exile

Lands (20)
4 Ancient Ziggurat
2 Arid Mesa
4 Cavern of Souls
1 Godless Shrine
1 Hallowed Fountain
2 Plains
3 Reflecting Pool
1 Sacred Foundry
2 Windswept Heath

Sideboard (15)
3 Burrenton Forge-Tender
2 Grafdigger’s Cage
2 Gut Shot
3 Kataki, War’s Wage
3 Meddling Mage
2 Path to Exile

Summary

I’ve talked a lot about how Modern is filled with linear, uninteractive decks, but none of them are quite as interesting as this 4 Color Humans deck piloted by Wuby123 on MtGO on January 16. It has 17 1-mana creatures at its disposal, along with several 2- and 3-mana creatures that have synergy with the aggressive, human-centric strategy of the deck. This deck takes advantage of several cards that are at their best in this type of aggressive, creature-centric strategy, namely Dark Confidant, Champion of the Parish, Kytheon, Hero of Akros, Ancient Ziggurat. Aggressive Ancient Ziggurat strategies have seen a little play here and there before, but those decks usually are more traditional Zoo decks with more creatures.

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The split of 4 Mutagenic Growth and 3 removal spells in the mainboard is an interesting one. It indicates that the deck’s creator believes that the relative versatility of a pump spell is more valuable than the consistency of a removal spell, because Mutagenic Growth is Shock if it’s played on an unblocked creature, a Blossoming Defense of sorts against a damage-based removal spell, or a removal spell if the creature its targeting is being blocked. I’m inclined to believe that Dismember is unnecessary, and should be another Path to Exile. The pro of not needing colored mana does not outweigh Path to Exile‘s ability to deal with any creature. The drawback of Path finding the opponent a land will not come back to bite you in a deck that aims to kill quickly.

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Against the current Modern format, this 4 Color Humans deck is not terribly well positioned. However, with the recent bans of Golgari Grave-Troll and Gitaxian Probe, the format is going to slow down and become more fair, which is very good news for 4 Color Humans. Mardu Woe-Reaper is also not needed as much as it was before, as Dredge’s presence in the format will be greatly diminished. Against decks that want to play 1-for-1 removal spells for value, this deck will dominate. Also, against more traditional creature-heavy beatdown decks, this deck can grow its creatures larger and play its hand faster, so it’s heavily favored. However, the deck struggles against cards like Anger of the Gods and Wrath of God, and against linear or combo strategies like Infect or Ad Nauseam. If you want to play this deck, I suggest you get a lot of practice in against all of the format’s major players, as experience with how to navigate tricky situations with this deck is critical.

Here are the changes I would make going forward:

Mainboard

-1 Meddling Mage

-2 Dismember

-2 Mardu Woe-Reaper

+2 Path to Exile

+3 Gather the Townsfolk

Sideboard

-2 Grafdigger’s Cage

-1 Path to Exile

+3 Tidehollow Sculler

This is day 17 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different deck in Standard, Modern, or Legacy that caught our eye. You can read day 16 here, where we featured a Modern deck that uses the oft forgotten Tallowisp as a powerful engine.

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