G/R Tooth and Nail by Uegjo on MtGO

Creatures (15)
4 Arbor Elf
1 Birds of Paradise
1 Emrakul, the Aeons Torn
3 Eternal Witness
1 Hornet Queen
1 Primeval Titan
3 Voyaging Satyr
1 Xenagos, God of Revels

Non-Creature Spells (24)
2 Harmonize
3 Primal Command
4 Tooth and Nail
2 Blood Moon
1 Fertile Ground
3 Garruk Wildspeaker
1 Nissa, Worldwaker
4 Overgrowth
4 Utopia Sprawl

Lands (21)
10 Forest
1 Kessig Wolf Run
1 Nykthos, Shrine to Nyx
4 Stomping Ground
2 Windswept Heath
3 Wooded Foothills

Sideboard (15)
1 Ancient Grudge
1 Bonfire of the Damned
1 Choke
1 Creeping Corrosion
1 Crumble to Dust
1 Dragonlord Atarka
1 Fog
2 Lightning Bolt
1 Nature’s Claim
1 Obstinate Baloth
2 Scavenging Ooze
1 Spellskite
1 Thragtusk


Ramp strategies in Modern have always occupied an odd space. Scapeshift, Amulet Titan, G/R Valakut, and Nykthos Ramp have all been at least somewhat successful in Modern. This deck, piloted by Uegjo on MtGO on January 18, is certainly in the same vein as those decks, and is probably most closely related to Nykthos Ramp. However, instead of a more dedicated Nykthos, Shrine to Nyx strategy, this deck opts to take advantage of the format’s weakness to Blood Moon, and elects to use Tooth and Nail as the consistent, powerful finisher.

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The deck aims to put one or more enchantments that produce additional mana, such as Utopia Sprawl and Overgrowth, on a land, then it uses untap effects like Arbor Elf, Voyaging Satyr, and Garruk Wildspeaker to produce impressive amounts of mana, which allows the deck to cast any haymakers it has in hand, or use Tooth and Nail to grab and play two creatures. Mostly, those two creatures will be Emrakul, the Aeons Torn and Xenagos, God of Revels, which then gives Emrakul +15/+15 and haste and the beginning of combat, dealing 30 damage that is nearly impossible to interact with. Other powerful options include Hornet Queen, which gains significant value against decks like Jund, and Primeval Titan, which ends the game quickly after it grabs Kessig Wolf Run and Nykthos, Shrine to Nyx. Harmonize is a card that isn’t frequently seen in Modern (although it’s a cube favorite), but in this deck it’s the rug that ties the room together. The rest of the deck aids this ramp strategy, either by being ramp cards themselves, drawing cards, or being threats. When this deck runs like a cohesive unit, it’s nearly unstoppable. However, if the draws don’t come together, you could end up staring at a handful of nothing.

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The sideboard of this deck is a mish-mash of 1-ofs and 2-ofs that can interact with various prevalent strategies in Modern, but I think it’s far too disjoined to be effective. In general, I’m against linear decks having extremely diverse sideboards, as limiting the number of hate cards for each strategy waters down how effective your anti-hate is. However, I will be keeping the 1 Bonfire of the Damned…for banter. This deck is extremely powerful, and I would highly recommend it to someone who is trying to familiarize themselves with the format, or someone who is looking to add a little excitement to their next Modern tournament.

Here are the changes I would make going forward:


-1 Birds of Paradise

+1 Blood Moon


-1 Crumble to Dust

-1 Dragonlord Atarka

-1 Fog

-1 Creeping Corrosion

-2 Scavenging Ooze

-1 Obstinate Baloth

-1 Thragtusk

+2 Ancient Grudge

+1 Choke

+2 Lightning Bolt

+3 Kitchen Finks

This is day 19 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye and we think needs its time in the spotlight. You can read day 18 here, where we covered a Legacy combo deck that’s looking to make a resurgence.

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