U/G Aggro by Tulio_Jaudy on MtGO

Creatures (28)
4 Duskwatch Recruiter
4 Lambholt Pacifist
4 Nebelgast Herald
4 Pack Guardian
4 Rattlechains
4 Spirit of the Hunt
4 Verdurous Gearhulk

Non-Creature Spells (6)
1 Insidious Will
2 Revolutionary Rebuff
2 Spell Shrivel
1 Key to the City

Lands (26)
4 Botanical Sanctum
9 Forest
6 Island
4 Lumbering Falls
3 Woodland Stream

Sideboard (15)
3 Commencement of Festivities
3 Moonlight Hunt
2 Nissa, Vital Force
2 Ongoing Investigation
2 Root Out
1 Spell Shrivel
2 Summary Dismissal


While we wait for the top 8 of SCG Richmond to shape up, the Standard decklists that we have to work with are the top 64 of SCG Columbus and the extremely limited number of decks that have popped up on MtGO. Today, we’ll be looking at one deck that has not been seen at all in real-life Magic, but could put its mark on the format if the metagame remains where it is right now.

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This U/G Aggro deck, piloted by Tulio_Jaudy on MtGO on January 26, aims to attack the format with a type of strategy that has been shown to be well-positioned: flash. Against the Copycat decks, being able to hold up removal during their turn, then flash in a threat when they don’t play anything is a winning recipe, and this U/G Aggro deck does that better than any. 16 of the deck’s 28 creatures have flash, 8 more interact well with flash creatures (when you don’t cast a spell on your turn, they transform), and the other 4 creatures in the deck are a full playset of Verdurous Gearhulk, which helps the deck break through tough board stalls or push through damage in the air.

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When we pass the turn, hoping to flash in any of our powerful creatures, what interaction do we have if our opponent does play something? We have 2 copies each of Spell Shrivel and Revolutionary Rebuff, as well as one copy of Insidious Will, which seems more like a fun-of than a one-of. The one copy of Key to the City provides a good, long-term way to draw further towards relevant spells and push through ground damage easily. Pack Guardian is an excellent source of immediate pressure, and 6 power for 4 mana is nothing to laugh at. The pressure it provides is excellent against the Copycat decks, as they now have to play on the back foot, which is where their deck can struggle. The sideboard of this deck feels like a mish-mash of cards that could potentially be relevant, and I think it’s something that should be changed a lot moving forward.

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Against the format, this deck thrives against the Copycat combo decks, and has a lot of game against the B/G Delirium decks, which many people consider to be the deck to beat. While I’m not a fan of the sideboard, I do think that the copies of Ongoing Investigation and Nissa, Vital Force are excellent inclusions, as control decks appear to be on the uptick in Standard.

This deck is certainly skill-intensive, but it appears to be an excellent choice for this Standard format, and I wouldn’t be surprised to see it pop up at Pro Tour Aether Revolt. Here are the changes I would make going forward:


-1 Key to the City

-1 Insidious Will

-1 Forest

-1 Island

+2 Evolving Wilds

+2 Disallow


-3 Commencement of Festivities

-2 Root Out

-2 Summary Dismissal

+1 Nissa, Vital Force

+2 Key to the City

+2 Natural State

+2 Tireless Tracker

This is day 29 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 28 here, where we covered a Standard aggro deck that’s looking to keep an old Standard strategy alive.

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