After playing over 35 matches of Aether Revolt limited in the last two weeks, I think i’ve learned a thing or two about a lot of these cards. So let’s talk about some losers and next week i’ll talk about some winners from the things i’ve learned about in the format.

The Losers

Ghirapur Osprey and Wind Drake

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The same card in white and in blue, and the truth of the matter here is that these cards are still fine to play, but are much, much worse than originally anticipated. The fact is that in most limited formats these cards are usually quite solid commons. However, in Aether Revolt limited, there are good commons in the other colors that easily combat them. To name a few, Shock and Hinterland Drake both completely blank these two cards, and Hinterland Drake‘s drawback is a non-factor most of the time, so it’s frequently a strict upgrade of these two cards. With two packs of Aether Revolt in draft, these two cards, and the others that dominate these cards, are going to come up quite often. Therefore, these cards are far worse than they might be in a normal limited format.

Vengeful Rebel


I originally thought this card was going to be a huge bomb, one of the best uncommon that you could have period. This card is still very good, but it’s very hard to trigger on turn three, with Implement of Malice costing two and not contributing to the board on turn two in a very curve-based format, it is going to be very hard to ever play this card and kill a creature without a Renegade Map, which is quickly becoming one of the most sought-after cards in the draft format. Two toughness also makes this card weak to many commons, and may often trade with a two-drop. So, this card can often be a lower rate card, which is really undesirable in this format. When you trigger revolt, it will still be fantastic, but this card ended up being a lot more high variance than anticipated.

Deadeye Harpooner


Very similar problems to Vengeful Rebel, except this card is just worse a lot of the time. It’s a hard card to evaluate, because on its face it’s potentially a three mana 2/2 that kills any tapped creature. However, the fact is there are a lot of factors going into evaluating this card. On turn three, it is very unlikely that your opponent’s creature is going to be tapped, and you can trigger revolt. At that point, you’re still only killing a two or three drop at best, and all you are providing to the board is a 2/2, which will be outclassed extremely quickly. Let’s compare this card to Renegade’s Getaway, a card that many consider to be very poor. Renegade’s Getaway is going to be a removal spell far more often than Deadeye Harpooner is, and at instant speed, while giving you a 1/1 along with it. The unfortunate fact is while Deadeye Harpooner looked good to a lot of people (myself included), it ended up being worse than originally thought.



An under-costed Act of Treason effect was expected to be ok. Unfortunately, in a format populated by servos, this card is very close to unplayable. There’s not a lot here, but frankly this card was only on the cusp of playability anyway.

Deft Dismissal


This card is actually unplayable, when it initially only looked a little unplayable. There is hardly a premium worth paying for a slightly better version of Impeccable Timing. That card is playable but only barely. I would rather have it a million times over Deft Dismisal. Holding up 4 mana is so much, and it’s impossible to not telegraph this card no matter what you do. This card is straight-up terrible, when most people thought it would only be a little terrible.

Night Market Aeronaut


This card has one of the worst Revolt upsides and therefore is going to come out as a 4-mana Wind Drake far too often. Additionally, with Daring Demolition at the four slot, Night Market Aeronaut has some crazy competition, and it hasn’t stacked up well. This card should aero-NOT be in most of your decks, unless you have a pretty serious Revolt sub-theme.

Stay tuned to next week where I’ll have my list of Aether Revolt limited cards that have impressed me!


Speaking of Revolt, it’s always a difficult thing to decide how many resources you should invest into each of your Revolt cards. This article from Ben Pall will guide you through Revolt-ing correctly.

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