Gifts Control by bo11301 on MtGO

Creatures (2)
1 Elesh Norn, Grand Cenobite
1 Snapcaster Mage

Non-Creature Spells (35)
3 Gifts Ungiven
1 Mana Leak
2 Muddle the Mixture
1 Negate
4 Path to Exile
4 Serum Visions
2 Spell Snare
1 Supreme Verdict
3 Thirst for Knowledge
1 Unburial Rites
1 Wrath of God
1 Detention Sphere
1 Engineered Explosives
1 Oblivion Ring
1 Runed Halo
3 Sword of the Meek
2 Talisman of Progress
3 Thopter Foundry

Lands (23)
2 Academy Ruins
4 Flooded Strand
2 Ghost Quarter
3 Glacial Fortress
3 Hallowed Fountain
3 Island
1 Mystic Gate
2 Plains
1 Seachrome Coast
1 Tolaria West
1 Watery Grave

Sideboard (15)
1 Blessed Alliance
2 Disenchant
2 Dispel
2 Elspeth, Sun’s Champion
1 Engineered Explosives
1 Iona, Shield of Emeria
1 Meddling Mage
1 Negate
2 Relic of Progenitus
2 Timely Reinforcements

Summary

I may have promised to do cover some sweet Standard decks that emerged from the shadows at Grand Prix Pittsburgh, but unfortunately it seems that the metagame is truly established…and with only three decks in it no less! All of the top 32 decks (the only ones that get published) were one of three archetypes, which is not sweet. To make up for that, today we’ll be talking about the sweetest of all Modern decks, Gifts Control.

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As the name would suggest, Gifts Control is a control deck that aims to use the power of Gifts Ungiven as an unparalleled card advantage engine. There’s a lot of 1-ofs and 2-ofs in this deck, as the primary card advantage engine allows you to search through your deck for whatever you want, so looking at the 4-ofs and 3-ofs gives a better sense of what the deck is up to at its core. Gifts Ungiven, Path to Exile, Serum Visions, Thirst for Knowledge, Sword of the Meek, Thopter Foundry. Ok that makes this a little simpler. This is a control deck that has an artifact subtheme, uses Gifts Ungiven as an engine, and wants to win through assembling the powerful combo of Thopter Foundry and Sword of the Meek.

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Outside of this core set of cards, the deck features combos that want to be found with Gifts Ungiven such as Unburial Rites and Elesh Norn, Grand Cenobite, which is almost always game-over against Infect and Affinity. It can also find Snapcaster Mage, Supreme Verdict, and Wrath of God to guarantee access to a board wipe effect, or Oblivion Ring, Detention Sphere, and Engineered Explosives to guarantee a kill spell for a troublesome permanent.

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There are approximately a million and a half things going on with this deck, and the sideboard is no different. Iona, Shield of Emeria and Meddling Mage offer different options for Unburial Rites, Elspeth, Sun’s Champion is a fantastic option against other control decks, and Timely Reinforcements can help the deck climb back from behind.

This deck is not for those who want to pick up a deck and jam it in an event. However, it rewards those that spend a lot of time learning the ins and outs of every matchup and fully become one with the deck. If you want to go down this route, I recommend sleeping with the deck under your pillow, reciting your decklist in the shower, and doing 20 pushups when you make a mistake. Hey, you might even get super in shape.

Here are the changes I would make going forward:

Mainboard

-1 Runed Halo

+1 Banishing Light

Sideboard

-1 Elspeth, Sun’s Champion

+1 Negate

This is day 44 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 43 here, where we featured a unique and powerful Legacy combo deck.

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