Turbo Turns by Truckis on MtGO

Creatures (4)
4 Snapcaster Mage

Non-Creature Spells (34)
4 Dictate of Kruphix
4 Ancestral Vision
2 Cryptic Command
4 Exhaustion
4 Lightning Bolt
4 Remand
4 Serum Visions
4 Temporal Mastery
4 Time Warp

Lands (22)
10 Island
1 Mikokoro, Center of the Sea
1 Minamo, School at Water’s Edge
1 Mountain
4 Scalding Tarn
1 Steam Vents
4 Sulfur Falls

Sideboard (15)
1 Day’s Undoing
2 Engineered Explosives
2 Gigadrowse
2 Hurkyl’s Recall
1 Jace, Vryn’s Prodigy
2 Pyroclasm
2 Spell Pierce
3 Thing in the Ice


Modern combo decks all do things a little differently, and Turbo Turns (or any of its other various names) is no different. It takes advantage of extra turns (and Exhaustion, which functions like an extra turn most of the time) to gain an insurmountable advantage. Older versions of the deck were more reliant on extra turns and won through a few different ways, even using incredibly strange cards like Ebony Owl Netsuke. Old version also used to play Howling Mine, which helped make the deck more linear and have some redundancy.

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This version, however, is very different from those old versions. Instead of winning through janky combo means, this version wins solely through Snapcaster Mage and Lightning Bolt. In order to get to a situation where it’s safe to chip away at the opponent’s life total, card advantage through Dictate of Kruphix and extra turns is gained, along with card draw from Remand and Serum Visions, and big setup cards like Ancestral Vision.

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Exhaustion is an interesting inclusion in this deck, and one that older versions didn’t opt for. However, it’s excellent in this version, as it allows you to tap down your opponent if you need to beat down with Snapcaster Mage or simply stall your opponent’s progression for a turn. The 2 copies of Cryptic Command are an interesting inclusion, but I think they fit pretty excellently in this deck. The ability to bounce permanents or tap down creatures allows more damage from Snapcaster Mage attacks, and the card advantage gained from countering spells and drawing cards is exactly what this deck wants.

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The sideboard has many cards that compliment the deck’s overall strategy in several matchups, including the powerful and frequently hard to interact with Thing in the Ice. It, and Jace, Vryn’s Prodigy, offer a different angle of attack that is particularly effective against slow creature decks that will board out their removal spells. This sideboard also contains 1 copy of Day’s Undoing, the powerful mythic sorcery that does its best mimicking Timetwister. It’s a very effective card in this deck against matchups with a lot of discard that will inevitably strip your important cards from your hand.

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Being able to refill after several discard spells or Liliana of the Veil activations is excellent, and I think a second copy wouldn’t hurt. It also is exactly Timetwister if you’ve cast an extra turn spell already this turn, so it gives that extra umph that’s sometimes needed. The rest of the sideboard is made up of matchup-specific hate cards and Gigadrowse, which will usually feel like a worse Cryptic Command in this deck.

Here are the changes I would make going forward:


-1 Island

+1 Mikokoro, Center of the Sea


-2 Gigadrowse

+1 Day’s Undoing

+1 Jace, Vryn’s Prodigy

This is day 62 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 61 here, where we featured a Standard deck that takes a popular archetype and tries to make it run like a well-oiled machine.

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