Temur Tower by egdirb on MtGO

Creatures (4)
4 Torrential Gearhulk

Non-Creature Spells (34)
4 Dynavolt Tower
1 Jace, Unraveler of Secrets
4 Anticipate
4 Attune with Aether
1 Confirm Suspicions
2 Disallow
4 Glimmer of Genius
4 Harnessed Lightning
1 Horribly Awry
1 Incendiary Flow
2 Natural Obsolescence
3 Negate
2 Shock
1 Void Shatter

Lands (22)
4 Aether Hub
4 Botanical Sanctum
4 Forest
2 Island
2 Lumbering Falls
2 Mountain
4 Spirebluff Canal

Sideboard (15)
1 Chandra, Torch of Defiance
1 Confiscation Coup
2 Dispel
1 Horribly Awry
1 Negate
2 Radiant Flames
2 Release the Gremlins
2 Shielded Aether Thief
1 Sphinx of the Final Word
2 Whirler Virtuoso

Summary

As the format continues to evolve, Dynavolt Tower strategies have started to become more and more popular. Their ability to dominate B/G Constrictor and also have a positive matchup against 4-Color Copycat makes it a very appealing option for many players. U/R was the consensus color pair for this strategy, as it gives us access to the format’s best removal spells and counter spells, as well as Torrential Gearhulk.

 

However, lately green has been added as a third color as a fairly free splash that gives the deck access to Attune with Aether (smoothing draws and adding more energy) and Natural Obsolescence (surprisingly excellent removal spell in this format). The rest of the deck remains almost the same as the U/R Tower decks that saw play at the Pro Tour.

 

The appeal of this deck for many players is the incredible engine created through draw spells and Dynavolt Tower. The longer the game goes, the more favored this deck is, as all of its pieces are bound to come together and its average draw is usually better than the average draw of the opponent. Additionally, Torrential Gearhulk is easily one of the best cards in this format, and this deck takes full advantage of it.

The one drawback of this deck is its matchup against Mardu Vehicles/Ballista. To be fair, it’s not unwinnable, but game 1 is difficult, and game 2 is closer to 50/50, but still unfavorable. This can be seen in the sideboard, as there are several cards that are excellent at attacking Mardu’s creatures. By my count there are 10 cards under consideration from this list to be boarded in against Mardu. Confiscation Coup is a particularly interesting one. I don’t think the card is good in a vacuum, but in the specific context of this deck and this format, it’s a very excellent choice. I may also just be slightly salty that I had my 2 copies of Greenbelt Rampager (both as 5/6’s) stolen for only 1 energy over the weekend.

Temur Tower is an excellent metagame choice for this weekend’s Grand Prix in New Jersey and Barcelona, and I wouldn’t be surprised to see multiple copies of it at the top tables. Here are the changes I would make going forward:

Mainboard

-1 Confirm Suspicions

-1 Natural Obsolescence

+1 Incendiary Flow

+1 Disallow

Sideboard

-1 Negate

+1 Confiscation Coup

This is day 68 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 67 here, where we covered a Legacy combo deck that wins through infinite mana plus a certain Aether Revolt card…

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