Creatures (4)
4 Ulamog, the Ceaseless Hunger

Non-Creature Spells (34)
4 Anticipate
4 Attune with Aether
2 Fumigate
4 Glimmer of Genius
4 Harnessed Lightning
2 Nissa’s Renewal
4 Aether Meltdown
4 Aetherworks Marvel
2 Dynavolt Tower
4 Woodweaver’s Puzzleknot

Lands (22)
4 Aether Hub
4 Botanical Sanctum
1 Canopy Vista
5 Forest
1 Island
1 Mountain
2 Plains
1 Prairie Stream
3 Spirebluff Canal

Sideboard (15)
2 Authority of the Consuls
3 Dispel
2 Fevered Visions
2 Kozilek’s Return
4 Negate
2 World Breaker

Summary

“There’s a dedicated Aetherworks Marvel deck in this Standard format, I swear,” said just about every Standard player in the past few weeks. The card and overall strategy are simply powerful enough that given the right build and right draws, it can beat any deck. However, since the banning of Emrakul, the Promised End, these decks have taken a backseat in the format. With the format beginning to develop, though, it may be time for the powerful 4 mana artifact to make a glorious comeback.

As mentioned, Emrakul, the Promised End is a big miss for this deck, but its odd and slightly less-powerful cousing Ulamog, the Ceaseless Hunger is here to fill the void. Funny enough, Ulamog is frequently better than Emrakul when cast off of Aetherworks Marvel on turn 4. Being able to put your opponent on a 2-turn clock while effectively setting them back 2 turns is a recipe for success more than not. With only one playset of eldrazi in the deck, what else are we looking to hit off of Aetherworks Marvel?

 

The answer is threefold. Firstly, hitting a Fumigate is a very powerful option against B/G Constrictor and 4-Color Copycat. Secondly, there are a plethora of cards that refill your energy quickly (letting us active Marvel again), including Woodweaver’s Puzzleknot and Dynavolt Tower. Lastly, we have access to Nissa’s Renewal, which lets us hard-cast our Ulamog, the Ceaseless Hunger later in the game.

The rest of the deck feels a lot like the Temur Tower deck that has been running around Standard (which we also featured on Deck of the Day two days ago). It has removal, draw spells, and mana fixing that amasses energy very quickly. How, then, does it differ in game plan from that Temur Tower deck?

Firstly, it has the ability to combo out quickly, which lets it win a lot of games without even thinking sometimes, which Temur Tower cannot do. Secondly, it forgoes the powerful Torrential Gearhulk, which hinders its ability to play a long game well. This tells us that this deck, despite looking like Temur Tower, it doesn’t have the same strengths and shouldn’t be piloted in the same way. Play aggressively, using your removal spells and draw spells as combo protectors, and you’ll have success with this deck.

Here are the changes I would make going forward:

Mainboard

-1 Aether Meltdown

+1 World Breaker

Sideboard

-2 Fevered Visions

+1 Kozilek’s Return

+1 Descend upon the Sinful

This is day 70 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 69 here, where we featured a Legacy deck that takes a classic archetype and puts an interesting twist on it.

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