Mardu Aggro by selfeisek on MtGO

Creatures (10)
4 Bedlam Reveler
2 Monastery Swiftspear
4 Young Pyromancer

Non-Creature Spells (31)
1 Dreadbore
4 Faithless Looting
2 Forked Bolt
4 Inquisition of Kozilek
4 Lingering Souls
3 Thoughtseize
1 Burst Lightning
3 Kolaghan’s Command
4 Lightning Bolt
2 Lightning Helix
2 Terminate
1 Blood Moon

Lands (19)
4 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
1 Marsh Flats
3 Mountain
1 Sacred Foundry
1 Swamp
3 Wooded Foothills

Sideboard (15)
2 Blood Moon
3 Abrupt Decay
2 Fatal Push
4 Leyline of the Void
3 Pithing Needle
1 Stomping Ground

Summary

In the incredibly diverse landscape of Modern, all sorts of decks and strategies are viable. Decks that are inherently powerful tend to do well in this format, especially when they use card engines to gain card advantage. The deck that we’re featuring today, Mardu Aggro, certainly falls in that category. It looks to get out in front quickly, and back up its early pressure with a powerful card draw and filtering engine that lets the deck find the points of damage that it needs to close the game out.

Primarily, this deck is a Young Pyromancer deck that aims to cast as many spells in a turn as is reasonable. Young Peezy’s power comes from its ability to quickly turn around board advantage. Of course, not having access to Gitaxian Probe anymore hurts, but the rest of the engine is still in tact for this deck.

The 7 targeted discard spells clear the way for Pyromancer to stick around. The series of removal spells in this format allow the beats to flow while adding to your board. Faithless Looting is an interesting card in this deck, as it doesn’t really do anything meaningful on its own, but it allows the deck to refill on cards very quickly and get rid of meaningless cards, which is sometimes a problem for this deck.

Most Young Pyromancer decks have one negative in common: they run out of gas quickly. Getting 3 1/1’s is great and all, but that’s frequently not good enough to win a game. This deck tries something a little different, by using Bedlam Reveler as a way to get a cheap threat on the board that regains the cards lost through playing a natural Pyromancer game. Reveler had a lot of hype surrounding it when it was spoiled, but it has seen little to no play since. At its best, it is a 3/4 with prowess that has Ancestral Recall tacked onto it, all for the low price of 2 mana. This, of course, is not the case every time, but this deck aims to maximize the probability that it does. This is the other use of Faithless Looting in the deck. It ditches cards quickly and reduces the cost (potentially by 3) of Bedlam Reveler for only 1 mana.

Here are the changes I would make going forward:

Mainboard

-1 Dreadbore

-1 Blood Moon

+2 Monastery Swiftspear

Sideboard

-3 Abrupt Decay

-1 Stomping Ground

+1 Blood Moon

+3 Fulminator Mage

This is day 91 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a Standard, Modern, or Legacy deck that caught our eye. You can read day 90 here, where we featured a Modern deck that’s looks to take a Legacy staple into the format.

Follow us on Twitter: http://www.twitter.com/spellsnare_

Like us on Facebook: http://www.facebook.com/spellsnare

Advertisements