Temur Kiki-Jiki by City_Gamer1016 on MtGO [former Spellsnare writer Zack Kanner]
I do have insider info, however, that the pilot during this 5-0 was Allison Warfield, link to Twitch here.
At Pro Tour Born of the Gods in 2014, Patrick Dickmann brought an innovation to the classic Twin archetype to the table, and made it all the way to the semifinals before being eliminated. His twist was adding Tarmogoyf and several more grindy control elements to the deck. Tarmo Twin, as it was called, was a mainstay in Modern until the banning Splinter Twin. However, it looks like the archetype may still have some legs in it, even without the powerful 4 mana aura.
The backup “copy” effect that Twin used to use was Kiki-Jiki, Mirror Breaker. The 2/2 goblin has seen some play in Modern in the deck’s absence, and it’s the main combo piece in this deck. When paired with Bounding Krasis, you can create infinite 3/3 creatures with haste. However, if you don’t have access to Bounding Krasis, Kiki-Jiki can serve as a value creature. Its power with Huntmaster of the Fells and Snapcaster Mage is undeniable, and it can even lay on the beatdown when paired with Tarmogoyf.
Similarly to the old Tarmo Twin decks, this deck plays a significant number and variety of interactive spells. Serum Visions is the most consistent draw spell in the format, so it’s a necessary inclusion. Cryptic Command and Remand are the two best tempo-oriented counter spells in the format, while Spell Snare is particularly well positioned in this metagame. Outside of the assumed inclusion of the playset of Lightning Bolt, this deck plays 4 additional removal spells, made up of 2 copies of Electrolyze, 1 Dismember, and 1 Roast. I don’t think Electrolyze is particularly well-positioned, and I think the sorcery-speed and 2-mana nature of Roast is a big drawback, especially in this tempo-focused deck.
The sideboard attempts to keep the tempo style of this deck while specifically hating out strategies that could give the deck issues. 3 copies of Ancient Grudge are excellent against Affinity, the 2 copies of Blood Moon give the deck more game against greedy manabases, and 2 copies of Anger of the Gods allows this deck to stay competitive against faster decks that negate power of tempo strategies. Sower of Temptation is an interesting card in this deck. It’s generally for the Death’s Shadow matchup, but it has a lot of game elsewhere. This slot in these sorts of deck is usually Threads of Disloyalty, but I could see Sower being better in this deck.
Here are the changes I would make going forward:
+2 Flame Slash
This is day 104 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 103 here, where we featured a Legacy deck that’s been a favorite for many years.
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