R/G Lands by ancestraltendrils on MtGO

Creatures (0)

Non-Creature Spells (25)
4 Gamble
4 Life from the Loam
4 Crop Rotation
3 Punishing Fire
4 Mox Diamond
4 Exploration
2 Manabond

Lands (35)
1 Bojuka Bog
4 Dark Depths
1 Forest
4 Ghost Quarter
1 Glacial Chasm
4 Grove of the Burnwillows
1 Karakas
2 Maze of Ith
1 Riftstone Portal
3 Taiga
1 The Tabernacle at Pendrell Vale
4 Thespian’s Stage
2 Tranquil Thicket
2 Verdant Catacombs
4 Wasteland

Sideboard (15)
1 Punishing Fire
1 Ancient Grudge
1 Boseiju, Who Shelters All
2 Chalice of the Void
4 Krosan Grip
1 Ray of Revelation
4 Sphere of Resistance
1 Surgical Extraction


R/G Lands is one of Legacy’s truly unique archetypes. It breaks all of the conventions of Legacy deckbuilding and always draws spectator eyes in tournaments. The deck operates by taking advantage of Legacy’s powerful lands, regardless of whether they actually produce mana or not.

The main win condition of the deck is the combination of Thespian’s Stage and Dark Depths, which creates a 20/20 when Stage copies Depths and completes the copy with no counters on it. This deck runs 4 of each in order to maximize the powerful early draws of the deck and offer even more redundancy outside of Life from the Loam. In order to find both halves of the combo, Lands plays Gamble and Crop Rotation. Exploration and Manabond allow the deck to play multiple lands a turn, thus mitigating the mana loss that playing non-mana producing lands causes.

The real sauciness of this deck comes from the unique lands that the deck plays. Bojuka Bog is a good 1-of to search for against graveyard decks, Glacial Chasm helps buy you time in sticky situations, and Riftstone Portal is a fantastic answer to Blood Moon. Wasteland and Ghost Quarter are the land destruction elements to this deck, and are both very critical in playing the long game if the Stage + Depths combo won’t work early.

Arguably the most powerful land in this deck is The Tabernacle at Pendrell Vale. Certainly an odd card that would only be found in Legends, Tabernacle puts a massive choke-hold on the opponent’s mana. It limits their board progression and at its best puts the squeeze on mana, creatures, and cards in hand. It’s also important to note that in real life if your opponent forgets to pay for their creature and goes into their draw step, the creature is destroyed because Tabernacle puts the trigger on the creature, meaning its controller must remember.

This deck struggles massively with fast combo, and the sideboard aims to help with those matchups. 4 copies of Sphere of Resistance help the deck slow down decks like Storm, and Chalice of the Void can frequently lock out opposing combo decks. The 4 copies of Krosan Grip are a good catch-all for this deck, and are a fantastic answer to Counterbalance, which can sometimes give the deck a lot of issues, especially because it doesn’t have access to Engineered Explosives like Intuition Lands does.

Here are the changes I would make going forward:


-1 Manabond

+1 Punishing Fire


-1 Punishing Fire

-1 Ancient Grudge

+2 Chalice of the Void

This is day 105 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 104 here, where we featured an innovative Kiki-Jiki, Mirror Breaker combo deck in Modern.

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