R/G Eldrazi by artymac on MtGO

Creatures (17)
2 Endless One
4 Matter Reshaper
4 Reality Smasher
4 Thought-Knot Seer
3 World Breaker

Non-Creature Spells (19)
4 Ancient Stirrings
1 Feed the Clan
4 Kozilek’s Return
4 Lightning Bolt
2 Engineered Explosives
1 Relic of Progenitus
3 Talisman of Impulse

Lands (24)
3 Cavern of Souls
4 Eldrazi Temple
2 Forest
2 Ghost Quarter
4 Grove of the Burnwillows
4 Karplusan Forest
1 Kessig Wolf Run
1 Mountain
1 Raging Ravine
2 Sanctum of Ugin

Sideboard (15)
1 Feed the Clan
1 Relic of Progenitus
1 All Is Dust
2 Crumble to Dust
4 Leyline of Sanctity
3 Mindbreak Trap
2 Nature’s Claim
1 Pithing Needle


Despite the banning of Eye of Ugin, Eldrazi have managed to make a home for themselves in Modern in several different archetypes. This particular version, R/G, takes advantage of the removal spells that red gives us access to, as well as the powerful Ancient Stirrings and World Breaker, which is one of the most individually powerful cards against slower decks in the format.

The creature base for this deck is more or less decided when the archetype is “locked in.” Matter Reshaper, Thought-Knot Seer, and Reality Smasher are the powerful 3, 4, 5 combo that has made the Eldrazi deck a formidable force. The other creatures, 2 copies of Endless One and 3 copies of World Breaker, offer very different things. World Breaker has the ability to grind with the best, as is sometimes needed against the format’s slower decks.

Endless One, on the other hand, exists as a curve-filler in this deck. One of the big problems with the Eldrazi archetype is its reliance on curving out, yet its limited access to impactful cards at each mana level. Endless One solves this problem better than any other card in the format.

When looking at the decklist, 4 copies of Kozilek’s Return certainly stands out. However, I think it’s a necessary inclusion. In some matchups, it will be a dead card, either because it doesn’t trade well with creatures or there are no creatures at all. However, in other matchups, it’s exactly the card you need, and this sort of wide variance in applicability is okay for the Eldrazi deck to have.

Talisman of Impulse is a great inclusion in the deck as well. Eldrazi frequently struggles with having meaningful things to do every turn, and Talisman helps a lot with this. If you don’t have a removal spell or something proactive to do on turn 2, Talisman immediately ramps your mana, giving you access to Thought-Knot Seer on turn 3, and Reality Smasher on turn 4.

The sideboard of this deck tries to hate heavily on a few different decks. Leyline of Sanctity helps massively against Burn (a poor matchup) and several combo decks (also poor matchups). Mindbreak Trap is included for Storm, which is seeing a major resurgence on MtGO. However, I don’t think it’s needed in real life. Crumble to Dust is an important inclusion against control decks and Tron decks, and having access to a couple copies can never hurt.

Here are the changes I would make going forward:


-1 Feed the Clan

-1 Engineered Explosives

+1 Talisman of Impulse

+1 Endless One


-1 All is Dust

-3 Mindbreak Trap

+2 Feed the Clan

+1 Engineered Explosives

+1 Pithing Needle

This is day 107 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 106 here, where we featured a Modern deck that puts a twist on a classic deck.

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