Big White by r-n on MtGO
Mono-colored decks in Standard are a rarity, and when they do show up they tend to be aggressive, as a consistent manabase never puts casting your spells when you want to in doubt. However, when a non-aggressive mono-colored deck does show up it is usually a midrange deck with efficient creatures that still takes advantage of the consistent manabase. This deck is mono-white midrange, better known as Big White. However, it also features several colorless cards that strain the manabase a little bit, while adding a ton of power to the deck’s curve.
Since this deck is looking to curve out as much as possible every game, let’s look at how it wants to do that. At the one mana slot, Thraben Inspector is still king for decks that aren’t aggressive and artifact-focused. At 2 mana, what else would we play other than Heart of Kiran. The vehicle’s flexibility and synergy with the now best card in the format, Gideon, Ally of Zendikar, makes it a valuable inclusion. At 3 mana, we have the resilient Matter Reshaper, which lets this deck gain extremely valuable card advantage when it dies, where the deck would normally not have this type of card advantage at all.
At 4 mana, we have the aforementioned best card in the format, Gideon, Ally of Zendikar, alongside Modern powerhouse Thought-Knot Seer. Thought-Knot Seer sees less play in Standard than its power level would suggest, due in large part to the lack of fast mana in the format. However, it’s a welcome inclusion to this deck that’s aiming to curve out to turn 4 and beyond. Both cards at the 4 mana slot are excellent at providing meaningful beatdowns, which shows us that despite not being an aggro deck, this deck is looking to attack.
At 5 mana, we have Archangel Avacyn, which has gained a lot of stock since planeswalkers became a critical part of the format. Additionally, with control looking to be on the upswing, Avacyn has great applications there as well, meaning we’ll likely see even more of the 5 mana angel than we did before. At 5 mana, this deck also wants to start two-spelling with some of its creatures on the lower part of the curve. Casting 2 spells to the opponent’s 1 is always a good strategy, and this deck does that very well.
Additionally, this deck has access to some very impactful removal spells. Stasis Snare and Cast Out are both catch-all removal spells with flash, meaning that in the later turns this deck has a great ability to play on the opponent’s turn, changing how the opponent plays. In a largely unknown and developing format, having flexible removal spells is generally an excellent idea, and this deck heeds that advice.
Here are the changes I would make going forward:
This is day 124 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 123 here, where we featured a Standard ramp deck that looks to Crush the board and take extra turns.
Follow us on Twitter: http://www.twitter.com/spellsnare_
Like us on Facebook: http://www.facebook.com/spellsnare