Archfiend Living End by bus49 on MtGO

Creatures (26)
4 Archfiend of Ifnir
4 Desert Cerodon
2 Faerie Macabre
4 Fulminator Mage
4 Horror of the Broken Lands
4 Monstrous Carabid
4 Street Wraith

Non-Creature Spells (14)
4 Demonic Dread
3 Living End
3 Beast Within
4 Violent Outburst

Lands (20)
4 Blackcleave Cliffs
1 Blood Crypt
1 Bloodstained Mire
1 Blooming Marsh
1 Forest
3 Grove of the Burnwillows
2 Overgrown Tomb
1 Stomping Ground
2 Swamp
4 Verdant Catacombs

Sideboard (15)
2 Faerie Macabre
3 Blood Moon
1 Dismember
2 Ingot Chewer
4 Leyline of Sanctity
2 Lost Legacy
1 Shriekmaw


Living End has been a semi-consistent player in Modern for the past several years. The deck operates using cycling creatures and cascade spells to find Living End, returning the cycling creatures that have been discarded to play. With the printing of more cycling creatures in Amonkhet, more configurations of this deck are possible, and with its power level rising, Living End could start to make a resurgence in Modern.

The two new cycling creatures that this deck now has access to are Desert Cerodon, which is now the most efficient and powerful creature available, and Horror of the Broken Lands, which has an extremely high damage output. Horror of the Broken Lands, specifically, rewards you for playing somewhat conservatively, as each cycling card you hold on to represents a Shock.

The really exciting new addition to this deck, if the powerful 5 mana creature from Amonkhet, Archfiend of Ifnir. While it still hasn’t broken through in Standard, Archfiend of Ifnir has now changed the strategy of Living End quite a bit. Casting it isn’t out of the question, but it’s significantly more powerful when it’s cycled and brought back through Living End. While Horror of the Broken Lands rewards you for holding onto some cyclers, Archfiend is the true prize for this play style. It’s recommended against creature decks such as Abzan Company that are seeing a revival to simply cycle one creature plus Archfiend and hold the rest as a payoff after you’ve resolved Living End.

The sideboard of this deck aims to provide some vital disruption against certain matchups, while adding some removal spells that help to keep creatures from stealing games. Blood Moon helps against the format’s greedy manabases, Leyline of Sanctity helps against Burn, and Lost Legacy can be used to nab vital cards out of the opponent’s deck. Shriekmaw, Faerie Macabre, and Ingot Chewer pull double duty in this deck. They all put themselves in the graveyard to be brought back by Living End and kill creatures, fight graveyard strategies, and destroy artifacts respectively.

Here are the changes I would make going forward:


-2 Faerie Macabre

+2 Deadshot Minotaur


-1 Dismember

+1 Faerie Macabre

This is day 125 of’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 124 here, where we featured a mono-colored Standard deck that looks to play big creatures and beat down.

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