5-Color Human Company by naemen on MtGO
4 Avacyn’s Pilgrim
4 Champion of the Parish
2 Mayor of Avabruck
4 Noble Hierarch
4 Reflector Mage
3 Sin Collector
3 Thalia, Guardian of Thraben
3 Thalia, Heretic Cathar
4 Thalia’s Lieutenant
Greedy manabases, tribal synergies, Collected Company. All of these can be used to describe the various decks in Modern. But what if we put them all together? We get 5-Color Human Company of course! This deck uses the synergies that human tribal offers in this format to full effect. It also uses Collected Company as a powerful engine that maximizes the number of humans that are put into play.
Champion of the Parish is the obvious 1-drop to put in the deck. It grows out of control very quickly and gives the deck insentive to continue playing out its humans. The other 1 mana humans are slightly less expected. Avacyn’s Pilgrim and Noble Hierarch exist almost solely for the mana they offer. Outside of Collected Company, this deck curves out at 3 mana, meaning that this mana ramp isn’t used to cast one big spell, but rather several small spells per turn. While on its surface the mana dorks might seem odd, they actually help the deck lay its hand on the table very well.
Thalia, Guardian of Thraben and Thalia, Heretic Cathar put a tax on the opponent’s mana, which is a very important element for tribal decks to have access to in Modern. Alone they are both solid disruption creatures that attack well, but together they double down on disruption and well-sized attacks. Thalia’s Lieutenant and Mayor of Avabruck are the traditional “lords” in this deck that increase the damage output of the creature flood strategy. Thalia’s Lieutenant itself is also a formidable attacker as the game goes on, and further incentivizes you to cast more humans.
Reflector Mage and Sin Collector round out the creature suite in this deck. Reflector Mage‘s impressive tempo swing was powerful enough to see it banned in Standard, and it’s just as good in Modern, where it can increase your expected damage output the turn its cast and the next and will feel like Nekrataal a lot. Sin Collector is a concession to the format’s spell-focused combo decks. Frequently, decks like this can be overrun by a simple 2 card combo, but Sin Collector helps massively in this regard. The famed formula for beating combo is pressure + disruption, and Sin Collector adds an element of the latter that this deck was otherwise missing.
Here are the changes I would make going forward:
+1 Fiend Hunter
This is day 140 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 139 here, where we featured a Standard deck that has a slightly unorthodox take on Aetherworks Marvel.
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