Mono-White Humans by Nacatls4Life on MtGO

Creatures (28)
4 Expedition Envoy
4 Glory-Bound Initiate
4 Gust Walker
4 Selfless Spirit
4 Thalia’s Lieutenant
4 Thraben Inspector
4 Town Gossipmonger

Non-Creature Spells (13)
4 Heart of Kiran
1 Stitcher’s Graft
4 Always Watching
4 Gryff’s Boon

Lands (19)
15 Plains
4 Sandstone Bridge

Sideboard (15)
4 Declaration in Stone
2 Fairgrounds Warden
2 Fragmentize
2 Gideon of the Trials
2 Repel the Abominable
3 Walking Ballista

Summary

Since the release of Amonkhet, Humans decklists have been popping up here and there across both MtGO and in real life. W/R seemed to be the color choice of many, but it might be time for a more consistent manabase, and Mono-White Humans can provide just that.

Expedition Envoy, Thraben Inspector, and Town Gossipmonger are the 1 mana creatures in this deck, are are crucial to the deck’s overall strategy. Expedition Envoy is the most basic of these, a 2/1 for 1, but it gets the job done. Thraben Inspector offers another attacker that also replaces itself as the game goes long and the Humans deck starts to run out of gas. Town Gossipmonger is significantly more high variance. At its worst, it’s a 1/1 for 1, but in the ideal “curve out” situation that this deck finds itself in very frequently, it’s much closer to a 3/2 for 1 mana that can pump itself, uses the excess mana that this deck frequently finds itself with.

Glory-Bound Initiate and Gust Walker are new Amonkhet additions to this deck. Both creatures’ exert abilities put them well over the expected power and toughness for a 2 mana creature. Evasion is always a welcome ability for aggressive decks, and Gust Walker provides just that, allowing the deck to sneak through damage when the ground is clogged up. The 2 mana slot is filled out with Selfless Spirit and Thalia’s Lieutenant. Selfless Spirit is the one non-human in the deck, but its ability to operate as an evasion creature and a way to protect the deck against the multitude of sweepers in the format. Thalia’s Lieutenant is the reason to play this deck. It’s ability to turn small dorks into big-time beaters is great, and it itself can turn into a large creature as the game goes on, competing with the size of the opponent’s mid-to-late game creatures.

Always Watching‘s inclusion in this deck is no surprise, and its synergies with Gust Walker, Glory-Bound Initiate, and Town Gossipmonger can’t be overlooked. Heart of Kiran is a slightly surprising inclusion, but we’ve gotten to the point where if we’re playing an aggressive deck, with or without planeswalkers, Heart of Kiran merits an inclusion. Gryff’s Boon was more or less a joke when it started to see play in Humans decklists, but it offers repeatable evasion, something that can’t be found elsewhere in the format, so it quickly became a 4-of in many lists.

Here are the changes I would make going forward:

Mainboard

No changes.

Sideboard

-2 Repel the Abominable

+2 Tandem Tactics

This is day 141 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 140 here, where we featured another Humans deck, but this time in Modern.

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