Legacy Jund by gobbohunter1 on MtGO

Creatures (15)
4 Bloodbraid Elf
2 Dark Confidant
4 Deathrite Shaman
1 Scavenging Ooze
4 Tarmogoyf

Non-Creature Spells (23)
2 Liliana of the Veil
1 Duress
4 Hymn to Tourach
1 Life from the Loam
1 Maelstrom Pulse
4 Thoughtseize
1 Toxic Deluge
3 Abrupt Decay
1 Fatal Push
2 Lightning Bolt
2 Punishing Fire
1 Sylvan Library

Lands (22)
1 Badlands
2 Bayou
1 Forest
3 Grove of the Burnwillows
1 Mountain
2 Swamp
1 Taiga
4 Verdant Catacombs
3 Wasteland
4 Wooded Foothills

Sideboard (15)
1 Duress
1 Ancient Grudge
3 Eidolon of the Great Revel
1 Engineered Plague
1 Golgari Charm
1 Kolaghan’s Command
1 Night of Souls’ Betrayal
1 Nihil Spellbomb
1 Pithing Needle
2 Slaughter Games
2 Surgical Extraction


Legacy has always been a format that can be boiled down into combo decks and fair decks. Some decks try to prey on one of these two camps. This deck, Legacy Jund, does exactly that. It’s a fair deck with no counter spells, but plenty of grindy, value-based cards that make it a big favorite against most of the format’s fair decks.

The true value comes from the creatures. Deathrite Shaman puts in more work than just about any 1 mana creature in the format. Mana early, damage or life gain late, graveyard hate, what more could you want? Dark Confidant is a 1 card engine that runs away with games on its own. The extra card per turn against fair decks is certainly worth the life loss it comes with, especially because this deck is fairly low to the ground.

Tarmogoyf is the most efficient beater in the format, and its how this deck closes out games quickly when combined with efficient removal spells. Bloodbraid Elf, deemed too strong for Modern, has a home in this deck in Legacy. It does exactly what this deck wants to do. It gets 2 cards’ worth of value every time it’s cast and helps keep the wheels turning.

While the creatures gain value, the rest of the deck aims to put the squeeze on the opponent in several different ways. One of these ways is through hand disruption. Thoughtseize is the go-to discard spell in the format, as it can nab any spell and the format is too fast for the 2 life to matter frequently. Hymn to Tourach is a card that’s only frequently seen in this style of deck, where it wants to play the long and grindy game. Hymn has the power to completely throw the opponent off their game plan on turn 2. Since it can hit lands, a turn 2 Hymn to Tourach on the play can nab all of the lands in the opponent’s hand, which is certainly worth a card.

The removal spells in this deck are as efficient as possible. Lightning Bolt is the best 1 mana removal spell in the format, Abrupt Decay hits almost all of the important permanents in the format, while Maelstrom Pulse is the semi-expensive catch-all that this deck needs access to. Because this deck wants to grind as much as possible, the slow combo of Punishing Fire + Grove of the Burnwillows is a great option, despite forcing the game to go longer than most fair decks would want to.

Here are the changes I would make going forward:


-1 Duress

-1 Fatal Push

+1 Dark Confidant

+1 Lightning Bolt


-2 Slaughter Games

+2 Duress

This is day 144 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 143 here, where we featured an innovative Modern deck that combines the Copycat and Thopter/Sword combo into one deck!

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