Temur Graveyard Ramp by lunik on MtGO

Creatures (3)
3 World Breaker

Non-Creature Spells (30)
3 Cathartic Reunion
4 Contingency Plan
2 Crush of Tentacles
2 Nissa’s Renewal
4 Part the Waterveil
4 Pieces of the Puzzle
4 Splendid Reclamation
2 Dissenter’s Deliverance
3 Kozilek’s Return
2 Lightning Axe

Lands (27)
4 Aether Hub
3 Botanical Sanctum
1 Cinder Glade
1 Forest
1 Geier Reach Sanitarium
4 Island
3 Lumbering Falls
4 Mountain
4 Sheltered Thicket
2 Spirebluff Canal

Sideboard (15)
2 Ceremonious Rejection
2 Dispel
1 Magma Spray
3 Negate
2 Rise from the Tides
2 Sweltering Suns
3 Thing in the Ice


Holy saucy, Batman. This deck is unlike anything we’ve seen in this Standard format. A ramp deck that uses the graveyard to ramp and churns through its deck at an impressive rate to find its expensive threats? Now that’s a mouthful, but also a mouthful I can get behind.

The deck is really centered around Splendid Reclamation. When Splendid Reclamation was spoiled, players were excited about the possibilities of it in Legacy Lands or even in Standard. However, it hasn’t really made the expected impact yet. In order to enable Splendid Reclamation, this deck plays several cheap spells that pour cards into the graveyard.

Contingency Plan and Pieces of the Puzzle both get the lands from the top of your library into your graveyard. Contingency Plan is negative card advantage inherently, but the future card advantage it gains by putting lands into your graveyard and putting the spell you want to draw on top is enough for it to be a valuable inclusion in the deck. Pieces of the Puzzle, meanwhile, is almost always positive card advantage. Finding two instants or sorceries in your top 5 lets you find the non-creature win conditions in the deck, as well as putting lands into the graveyard.

Cathartic Reunion and Lightning Axe let you ditch extra lands from your hand, which will happen frequently due to the deck playing a massive 27 lands. Cathartic Reunion is one of the fastest ways to dig through cards in the format, while Lightning Axe gives the deck some much-needed interaction against the faster decks in the format like Zombies and Mardu Vehicles.

Once a lot of lands are put into play as early as turn 4 through Splendid Reclamation, there are a couple of ways that this deck can win. World Breaker is a powerful creature on its own, and its ability to be easily re-bought for 3 mana and flashing back Kozilek’s Return when it’s cast makes it a good route to victory in many situations.

Crush of Tentacles and Part the Waterveil are similar cards in this deck. Both have a powerful immediate effect (wiping the board or taking an extra turn) and include a sizable body with it. It’s certainly not out of the question to see an awoken Part the Waterveil followed up by a surged Crush of Tentacles on one turn, then attacking for 14 the following turn, followed by another Part the Waterveil. In this way, the deck operates a lot like a combo ramp deck.

Here are the changes I would make going forward:


-1 Kozilek’s Return

+1 Lightning Axe


-2 Dispel

-1 Negate

+3 Magma Spray

This is day 145 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 144 here, where we featured what many people consider to be “the most fair and grindy” deck in Legacy.

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