Eldrazi Tron by herenyae on MtGO

Creatures (19)
1 Emrakul, the Promised End
2 Endbringer
4 Matter Reshaper
4 Reality Smasher
4 Thought-Knot Seer
4 Walking Ballista

Non-Creature Spells (17)
2 Karn Liberated
1 All Is Dust
3 Dismember
2 Basilisk Collar
1 Chalice of the Void
4 Expedition Map
2 Mind Stone
2 Relic of Progenitus

Lands (24)
1 Buried Ruin
4 Eldrazi Temple
4 Ghost Quarter
1 Sanctum of Ugin
4 Urza’s Mine
4 Urza’s Power Plant
4 Urza’s Tower
2 Wastes

Sideboard (15)
2 All Is Dust
3 Chalice of the Void
1 Grafdigger’s Cage
2 Pithing Needle
2 Ratchet Bomb
2 Spatial Contortion
3 Surgical Extraction

Summary

Truly colorless decks are a rarity in Magic, but the introduction of cheaper Eldrazi in Battle for Zendikar block has made it a real possibility. Since the banning of Eye of Ugin, Tron decks have been forced to shift their strategies slightly. 3 lands combined producing 7 mana is incredibly powerful in any context, and with the lack of a late game mana dump like Eye of Ugin, Tron decks have gone a little more low to the ground.

Matter Reshaper, Thought-Knot Seer, and Reality Smasher are the 3, 4, 5 punch that’s existed since Battle for Zendikar block. These cards have been seeing a lot of play together in Standard, Modern, and even a little in Legacy. Matter Reshaper is a semi-aggressive threat that replaces itself when killed. It puts on the pressure early so that the deck’s other creatures can put through the last points of damage. Thought-Knot Seer is perhaps the most powerful of these creatures, especially because of Modern’s linear, synergy-based nature. Reality Smasher does exactly what its name suggests. It closes games out very quickly after the deck’s disruption has gone to work.

Endbringer, Walking Ballista, and Emrakul, the Promised End offer expensive late game threats that provide an insurmountable advantage when left alone. Walking Ballista specifically gives the deck a dual win condition and kill spell. Endbringer uses excess mana the most efficiently, allowing you to draw extra cards and deal extra damage to creatures or the opponent when needed.

Karn Liberated and All is Dust are expensive threats that reward you for getting Tron online early. Karn has the ability to push the opponent back enough in the early-to-mid turns to make winning a formality, and All is Dust is the best catch-all sweeper for a deck like this, especially because it won’t kill the midrange Eldrazi, Karn, or artifacts that populate the deck.

Because this deck is colorless, its sideboard options are limited. Additional copies of All is Dust and Chalice of the Void allow the deck to take different game plans in different matchups. Grafdigger’s Cage and Surgical Extraction hose the graveyard strategies that are all over Modern, Spatial Contortion helps with killing creatures without taking damage from Dismember, and Pithing Needle and Ratchet Bomb are situationally very powerful and can be boarded in in several matchups, making them valuable members of the sideboard.

Here are the changes I would make going forward:

Mainboard

-1 Basilisk Collar

+1 Chalice of the Void

Sideboard

-1 Chalice of the Void

-1 Surgical Extraction

+1 Basilisk Collar

+1 Emrakul, the Promised End

This is day 147 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 146 here, where we featured a Legacy tribal deck that’s looking to make a big comeback!

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