R/G Energy Aggro by _OVC_ on MtGO
Many players believe that the best way to combat Temur Marvel in Standard is attack them from the get-go and force them to play on the back foot throughout the game. One such deck that does this is R/G Energy Aggro, which we’ll be featuring today.
Longtusk Cub, Servant of the Conduit, and Voltaic Brawler start the aggression early. Longtusk Cub and Voltaic Brawler are both impressive beaters, with Longtusk Cub being able to use the extra energy the deck produces for long-term value. Servant of the Conduit, on the other hand, is less good at beating down, but is excellent at ramping the deck to its high-impact 4 mana and 5 mana cards.
Lathnu Hellion and Rhonas the Indomitable are the 3 mana creatures in this deck. Lathnu Hellion is a severely under-costed creature with a massive drawback. However, this deck produces energy fast enough that keeping the Hellion alive is much easier than it looks. Rhonas the Indomitable similarly has a big drawback, but getting a Longtusk Cub up to a 4/4 or casting a Lathnu Hellion or the 4 or 5 drop creatures (more on these later) is very easy, so the percentage of games where the drawback is a problem is low.
Speaking of 4 and 5 drops, Bristling Hydra and Glorybringer arguably give you the most power/toughness back for your mana buck. Bristling Hydra is an excellent mana producer that also protects itself without having to pour mana in. Glorybringer has over-performed since its release in Amonkhet. A hasty evasion creature with the ability to kill opposing creatures is nothing to take lightly, and it’s at its best in this deck, where the game won’t last much longer after Glorybringer is cast.
The sideboard of this deck specifically has Temur Marvel and Mono-Black Zombies in mind. Appetite for the Unnatural and Manglehorn offer additional ways to deal with artifacts outside of the mainboard copies of Dissenter’s Deliverance, while Goldnight Castigator offers an additional impressive beater that rarely has its drawback triggered against Temur Marvel. Magma Spray and Sweltering Suns help massively against Zombies, which has the ability to overrun this deck, as R/G is not good at playing from behind.
Here are the changes I would make going forward:
This is day 156 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 155 here, where we featured a Modern deck that has left a lasting impression on the format.
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