U/W Spirits by S_B_I_R_U on MtGO
With the rise of Temur Marvel in Standard, many people that Spell Queller‘s stock could be on the rise. The powerful 3 mana flash creature has the ability to put a meaningful clock on the opponent while countering any of their important spells. Most who have turned to Spell Queller for answers have been doing so in a traditional U/W Flash deck, but perhaps more synergy is required, and today we’ll be looking at U/W Spirits, which takes many of the traditional U/W Flash cards and adds a powerful tribal element to the mix.
Metallic Mimic is the one non-flyer in this deck, but it plays a very important role. When paired with Mausoleum Wanderer, it lets the Wanderer be much less of a situational card and makes it a legitimate creature-counter spell hybrid. This deck wants to play as much at instant speed as possible, and Rattlechains helps massively with that. The value of being able to flash in a Mausoleum Wanderer to counter an important spell cannot be overstated. Similarly, an instant-speed Selfless Spirit can be backbreaking. Rattlechains‘ enters the battlefield effect is also incredibly valuable, as tempo decks must keep their creatures in play to keep the pressure on, and Rattlechains allows that to happen.
Nebelgast Herald is the one unexpected creature in this deck. It’s power/toughness ratio isn’t excellent for 3 mana, and its own enters the battlefield effect is less than exciting. However, when paired with spirits turn after turn, it quickly negates all blockers. Archangel Avacyn is the one creature that isn’t a spirit and doesn’t want spirits. However, its proven time and time again that it’s a premier 5 mana creature that is excellent and pressuring planeswalkers and life totals, as well as protecting friendly creatures against opposing removal spells and board wipes.
While Censor might not be the most reliable counter spell, being able to potentially counter any spell for 2 mana fits perfectly with the tempo strategy that this deck employs. Similarly, saving a creature with Essence Flux or gaining additional value out a creature is a great rate for 1 mana. On the flip side, this deck wants removal spells that are as general and consistent as possible. This is why Cast Out and Stasis Snare are great options.
These are the changes I would make going forward:
-1 Essence Flux
-1 Cast Out
-1 Stasis Snare
+1 Cast Out
This is day 158 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 157 here, where we featured a Modern creature combo deck that’s built to combo off as early as it can.
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