Bring to Light Scapeshift by andy_peters on MtGO

Creatures (6)
1 Platinum Emperion
4 Sakura-Tribe Elder
1 Snapcaster Mage

Non-Creature Spells (28)
1 Anger of the Gods
4 Bring to Light
1 Cultivate
1 Damnation
2 Farseek
1 Madcap Experiment
2 Maelstrom Pulse
3 Scapeshift
4 Search for Tomorrow
3 Cryptic Command
2 Izzet Charm
2 Remand
1 Repeal
1 Worldly Counsel

Lands (26)
1 Blood Crypt
2 Breeding Pool
1 Cinder Glade
2 Forest
3 Island
4 Misty Rainforest
1 Mountain
4 Steam Vents
4 Stomping Ground
1 Swamp
2 Valakut, the Molten Pinnacle
1 Watery Grave

Sideboard (15)
2 Ceremonious Rejection
1 Creeping Corrosion
2 Dispel
1 Glen Elendra Archmage
2 Negate
4 Obstinate Baloth
1 Pulse of Murasa
1 Ravenous Trap
1 Slaughter Games

Summary

Since the unbanning of its namesake card, Scapeshift has fluctuated in playability. At times, it was a tier 1 deck that was the go-to control deck of the format, and at other times (like now) it’s hardly seen. In its traditional form, this archetype is Temur-based, but R/G versions have made their own impact. However, every once in a while, a 4- or 5-Color version featuring Bring to Light is played, and it’s the deck we’re featuring today.

The deck wins by getting 7 lands in play, then casting Scapeshift, sacrificing all lands and searching out a Valakut, the Molten Pinnacle and 6 lands with the mountain type. This deals 18 damage to the opponent, which is generally enough after they’ve dealt themselves some damage in the early game, usually through lands. The strength of this deck is that it has effectively additional copies of Scapeshift in Bring to Light. However, Bring to Light allows the deck to be built very differently, fully utilizing the powerful 5 mana sorcery.

Among the interesting targets for Bring to Light are Anger of the Gods and Damnation. Both are considered to be two of the best sweepers in the format, and they allow the deck to play the long game very well against fast decks. Another interesting target is Madcap Experiment, which finds Platinum Emperion when cast. This combo has been seeing more and more play in Modern, and its inclusion in this deck costs very little in terms of slots and the potential upside through a Bring to Light is very high.

Outisde of the Bring to Light package of the deck, it looks a lot like a traditional Temur Scapeshift deck. Sakura-Tribe Elder, Farseek, and Search for Tomorrow are the go-to options for this deck. Izzet Charm, Cryptic Command, and Remand all operate as dual counter spells and draw spells, delaying the opponent and letting you get to the amount of lands in play needed.

The sideboard of this deck has several more Bring to Light targets. Slaughter Games offers a way to disrupt the format’s combo decks, Creeping Corrosion is an excellent target against Affinity, Pulse of Murasa is a fantastic option against Burn, and Glen Elendra Archmage is good against the combo decks as well as control decks that populate Modern. Obstinate Baloth gives the deck a lot of play against discard spells that tend to give it fits, especially Liliana of the Veil.

Here are the changes I would make going forward:

Mainboard

-1 Cultivate

-1 Repeal

+1 Remand

+1 Farseek

Sideboard

-2 Dispel

+1 Ceremonious Rejection

+1 Keranos, God of Storms

This is day 165 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 164 here, where we featured an interesting Modern aggro deck that takes advantage of token producers and a powerful Mirrodin Besieged mythic.

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