Mono-Blue Artifacts by truestory on MtGO

Creatures (32)
4 Chief Engineer
4 Etherium Sculptor
4 Grand Architect
3 Judge’s Familiar
4 Lodestone Golem
4 Master of Etherium
4 Mausoleum Wanderer
4 Walking Ballista
1 Wurmcoil Engine

Non-Creature Spells (6)
4 Smuggler’s Copter
2 Throne of the God-Pharaoh

Lands (22)
1 Academy Ruins
4 Blinkmoth Nexus
17 Island

Sideboard (15)
1 Wurmcoil Engine
1 Aethersphere Harvester
1 Basilisk Collar
2 Ceremonious Rejection
2 Dismember
1 Grafdigger’s Cage
1 Kira, Great Glass-Spinner
1 Pithing Needle
2 Relic of Progenitus
2 Thorn of Amethyst
1 Trinket Mage

Summary

There are certain cards and overall strategies that are bound to only get better in formats like Modern as new carts come through the pipeline. One of these strategies is a synergy-based artifact strategy. This strategy can be classified as such because it gets increasingly stronger after each artifact enabler and each artifact is printed. The deck we’re looking at today is Mono-Blue Artifacts, which may have just gotten good enough to be competitive with the printing of a certain Aether Revolt artifact creature.

This deck consists of 3 distinct sets of cards: artifacts, artifact enablers, and cheap blue creatures. The artifacts that this deck wants to pump out are Lodestone Golem, Master of Etherium, Walking Ballista, Wurmcoil Engine, and the Standard-banned Smuggler’s Copter. Lodestone Golem‘s ability to quickly stunt the opponent’s development if it’s brought out above curve is extremely valuable, and it’s one of the main draws to the deck.

Walking Ballista and Wurmcoil Engine are considerably more mana-intensive, but allow you to take advantage of the extra mana the deck frequently produces. Smuggler’s Copter was deemed too strong for Standard, and it’s incredibly powerful in this deck, especially when this deck is already filled with cheap blue creatures.

There are several impactful artifact enablers in this deck, all of which are blue creatures. Chief Engineer and Etherium Sculptor are the 2 mana creatures that allow you to pump out artifacts above curve as early as turn 3. Chief Engineer is the more powerful of the two, especially with the 1 mana creatures in the deck, but both are valuable members of the deck. However, the best of these artifact enablers is Grand Architect. The 3 mana creature turns your blue creatures and artifacts into mostly free sources of colorless mana, pumping out artifacts and letting the deck go wide.

The last part of this deck are the cheap blue creatures. They combo perfectly with Grand Architect and are the most efficient pilots of Smuggler’s Copter. These creatures are Judge’s Familiar and Mausoleum Wanderer. Both have flying and both can disrupt the opponent’s instants and sorceries if need be. This part of the deck is also where Throne of the God-Pharaoh shines. This deck frequently needs to push through damage in the air, and Throne helps with this, and is very easy to get out for little to no mana with the various artifact enablers in this deck.

Here are the changes I would make going forward:

Mainboard

-1 Master of Etherium

+1 Wurmcoil Engine

Sideboard

-1 Grafdigger’s Cage

-1 Kira, Great Glass-Spinner

-1 Trinket Mage

+1 Aethersphere Harvester

+1 Relic of Progenitus

+1 Ceremonious Rejection

This is day 188 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 187 here, where we featured a new Death’s Shadow variant that branches out into all 5 colors!

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