This was supposed to be posted on July 8th at 1:00pm EDT, but due to unforeseen WiFi problems, I wasn’t able to publish it on time. Apologies if you came to the website to see Deck of the Day yesterday and found nothing.” – Jonah

Infect by absolutflipz on MtGO

Creatures (12)
4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch

Non-Creature Spells (29)
4 Gitaxian Probe
1 Green Sun’s Zenith
2 Ponder
2 Become Immense
2 Berserk
2 Blossoming Defense
4 Brainstorm
3 Daze
3 Force of Will
4 Invigorate
2 Spell Pierce

Lands (19)
1 Forest
4 Inkmoth Nexus
4 Misty Rainforest
1 Pendelhaven
3 Tropical Island
4 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills

Sideboard (15)
1 Force of Will
1 Blue Elemental Blast
1 Flusterstorm
2 Hydroblast
1 Savannah
2 Surgical Extraction
4 Swords to Plowshares
1 Vines of Vastwood
2 Viridian Corrupter


Infect in Modern and Legacy have always been very similar decks, as the creature base and much of the pump spells were only printed in the last decade or so. However, Gitaxian Probe‘s ban in Modern has all but pushed Infect out of the format, as its consistency massively suffered. However, it’s still a viable option in Legacy, even with one of its best matchups, Miracles, out of the format.

Infect operates by getting an creature with Infect into play, and then attacking with it and forcing the opponent to have an answer, due to the series of pump spells that are in the deck. The Infect creatures are Glistener Elf, Blighted Agent, and Inkmoth Nexus. Glistener Elf is the only 1 mana Infect creature available, Blighted Agent can’t be blocked, and Inkmoth Nexus has flying and can’t be hit by removal on your opponent’s turn, meaning your pump spells can be used as pump and creature savers.

The other important group of cards in this deck are the pump spells. Noble Hierarch is one of the most appealing, as it offers a mana advantage over the opponent, and pushes Infect creatures through blockers very easily. Invigorate is a free 4 poison damage, as the opponent’s life total will rarely matter. Blossoming Defense is the newest addition to this deck, but its ability to pump a creature while protecting it from a targeted removal spell makes it a very valuable option.

Become Immense frequently costs 1 mana with the series of cantrips in this deck, allowing you to frequently 1-shot your opponent. Berserk is one of the trademark odd cards of early Magic, but its power in this deck can’t be understated. It frequently allows turn 2 kills, and is almost always lethal when cast.

The strength that Legacy’s card pool brings to this deck comes in the form of counter spells and draw spells. Force of Will and Daze are both excellent options in this deck, as this deck loves to assert its mana advantage over the opponent. Additionally, this deck plays a couple copies of Spell Pierce, which allows it to answer most of the removal spells the format will throw at it for only 1 mana. Gitaxian Probe, Ponder, and Brainstorm allow the deck to sculpt its hand, making the deck threatening in the early game with its explosiveness, and the late game with its ability to sculpt the perfect hand and kill in one go.

Here are the changes I would make going forward:


-1 Green Sun’s Zenith

+1 Spell Pierce


-1 Vines of Vastwood

+1 Blossoming Defense

This is day 189 of’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 188 here, where we featured a unique Modern deck that has small blue creatures and powerful artifact enablers.

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