B/R Madness by tenshi on MtGO
Since the invention and development of various Death’s Shadow decks in Modern, new archetypes have sprouted up that aim to beat those style of decks while not compromising matchups against the format’s lesser decks. However, none are quite as odd or unique as the deck we’re featuring today, B/R Madness, which aims to take advantage of discard synergy to drown its opponent in grindy card advantage.
Simply put, this deck always wants good discard outlets combined with things that like to be discarded. For discard outlets, this deck plays Cryptbreaker, Call the Bloodline, and Zombie Infestation. Cryptbreaker has proven its worth time and time again in Standard. If it’s allowed to sit on the board for several turns, the card advantage it generates (and the creatures through its discard ability) can’t really be matched by anything in the format at a comparable mana cost. Call the Bloodline and Zombie Infestation operate in similar positions, as reusable enchantment discard effects, but each has their strengths and weaknesses. For instance, Call the Bloodline requires mana to activate and only makes a 1/1, but it only requires you discard 1 card and the creature has lifelink. On the other side, Zombie Infestation is free to activate, makes a larger creature, but requires you to discard multiple cards to activate it once.
This deck is filled with cards that love to be discarded. To start, Big Game Hunter, Grave Scrabbler, and Voldaren Pariah feature the Madness keyword, meaning they become powerful undercosted creatures when discarded. Big Game Hunter is particularly excellent in this metagame, as Death’s Shadow decks are very vulnerable to it, Grave Scrabbler‘s ability to grind the game out when needed makes this deck have a very formidable late game, and Voldaren Pariah gives you a powerful creature kill outlet that becomes a giant flyer when transformed.
There are many other cards in this deck that want to be discarded, too. Squee, Goblin Nabob essentially gives you a repeatable card to discard (or sacrifice) every single turn, and isn’t afraid of showing up in multiples when it’s used to discard. Lingering Souls‘ front half can’t be cast in this deck, but it’s an excellent discard target, as its back half is great value. Similarly, Driven // Despair can only be cast on the back half, but it quickly strips your opponent of all of their cards as your small tokens hit.
Here are the changes I would make going forward:
+1 Fatal Push
This is day 202 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 201 here, where we featured a unique Standard R/G Aggro deck that also looks to aggressive discard its own cards.
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