U/B Self Mill by ivanroars on MtGO

Creatures (20)
4 Bloodghast
2 Gurmag Angler
4 Hedron Crab
4 Narcomoeba
4 Prized Amalgam
2 Rotting Rats

Non-Creature Spells (15)
2 Breaking // Entering
3 Collective Brutality
4 Glimpse the Unthinkable
2 Cryptic Command
1 Silumgar’s Command
3 Visions of Beyond

Lands (25)
4 Ghost Quarter
4 Ipnu Rivulet
3 Island
2 Misty Rainforest
1 Oboro, Palace in the Clouds
4 Polluted Delta
2 Swamp
1 Verdant Catacombs
4 Watery Grave

Sideboard (15)
2 Breaking // Entering
4 Archive Trap
1 Grafdigger’s Cage
4 Mind Funeral
4 Surgical Extraction

Summary

Dredge in Modern has been a constant force over the last few years. Its ability to utilize graveyard cards as extensions of its hand makes it arguably the most card advantageous deck in the entire format. However, it may not be the only graveyard synergy deck in the format for much longer. The deck we’re featuring today aims to mill itself and grind the opponent out over many turns.

 

The two important halves of this deck are the cards that fill up your graveyard, and the cards that take advantage of that. Let’s look at the former first. Hedron Crab, while thoroughly unexciting in terms of stats, is a very good mill option for this deck. It allows you to put cards into your graveyard turn after turn as the game develops, while having powerful synergy with fetchlands. Breaking // Entering and Glimpse the Unthinkable are the spells with that self mill, with Glimpse having the 10 card to 8 card advantage over Breaking. Lastly, Ipnu Rivulet is a one time mill 4 from a land, which can be very relevant in the late game.

Bloodghast, Gurmag Angler, Narcomoeba, Prized Amalgam, Rotting Rats, and Visions of Beyond are the rewards for getting cards into your graveyard. Bloodghast is a resilient threat that continuously puts pressure on the opponent and makes the opponent’s removal spells very unappealing. Similarly, Prized Amalgam comes back from your graveyard very easily in this deck, and is a sizable beater. Narcomoeba is a free 1/1 flyer for 1 mana as you mill yourself, while Gurmag Angler is very frequently a 5/5 for only 1 mana in this deck, as almost any self mill spell will spill over enough cards to fully reduce Angler’s mana cost. Visions of Beyond is a very strange card, but it’s a nice inclusion in this deck, and it keeps the grindy card advantage going.

Collective Brutality and Cryptic Command are the traditional grindy control cards that populate this deck. Collective Brutality‘s ability to use useless cards in your hand to kill creatures and nab important spells from the opponent’s hand makes it an all-star. Cryptic Command is a fairly expensive card in this deck, but it helps to tempo the opponent with its counter mode and tap mode, can delay the opponent with its bounce mode, and can replace itself with its draw mode.

Here are the changes I would make going forward:

Mainboard

-1 Silumgar’s Command

-1 Visions of Beyond

+1 Darkblast

+1 Cryptic Command

Sideboard

No changes.

This is day 209 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 208 here, where we featured a Standard aggro deck that looks to take Mardu away from its vehicles.

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