W/R Control by oafmcnamara on MtGO
With the result of Pro Tour Hour of Devastation in, new Standard decks that aim to attack the metagame have been sprouting up on MtGO, and look to break through on paper this weekend at Grand Prix Minneapolis (where yours truly will be battling). While traditional control strategies are assumed to be dead due to Ramunap Red’s chokehold on the format, but non-traditional control strategies could be the answer for those looking to be reactive.
The core of this deck is the planeswalkers, Gideon, Ally of Zendikar and Nahiri, the Harbinger. Gideon, Ally of Zendikar has previously been hailed as the best card in the format, as its ability to be a sizable and hard to hit creature, a creature producer to flood the board, and a pump effect to your team is unmatched. Nahiri, the Harbinger is a powerful card advantage source with a conditional yet flexible removal spell tacked onto it. As both of these cards are hard to interact with and protect themselves well, they’re the go-to grind sources for this deck.
Like any control deck, this deck features a lot of removal spells that keep the opponent at bay. Abrade, Magma Spray, Cast Out, and Stasis Snare each provide something a little different, with Abrade and Magma Spray being cheaper than Cast Out and Stasis Snare, yet limited in what they can kill. Most importantly, this deck plays a full 4 copies of Sweltering Suns. The 3 mana board wipe has risen massively in stock as Ramunap Red and Mono-Black Zombies have risen to the top of the format.
Outside of the planeswalkers, this deck has a couple of ways to win the game. The most important one is Glorybringer, which is a powerful evasive creature that keeps the opponent’s board contained. Linvala, the Preserver and Needle Spires are the other damage output sources. Linvala helps you to claw yourself back into the game from a losing position, while producing an impressive amount of flying power. Needle Spires, while certainly not mana efficient, is an excellent option in the late game when the deck needs to force through the last points of damage.
In the sideboard, this deck has further hate for Ramunap Red, with a full playset of Sunscourge Champion, which demands a removal spell on both halves, gaining a total of 6 life. It also plays 3 copies of Chandra’s Defeat and 2 copies of Fumigate, which are an efficient removal spell and an additional board wipe that gains life respectively.
Here are the changes I would make going forward:
-1 Cast Out
This is day 213 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 212 here, where we featured a Standard Reanimator deck that aims to go over the top of the entire format.
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