Sultai Infect by iixxjcxxii on MtGO

Creatures (12)
4 Blighted Agent
4 Noble Hierarch
4 Plague Stinger

Non-Creature Spells (27)
4 Serum Visions
4 Sleight of Hand
4 Become Immense
4 Disrupting Shoal
4 Might of Old Krosa
3 Spell Pierce
4 Vines of Vastwood

Lands (21)
2 Breeding Pool
2 Forest
4 Inkmoth Nexus
2 Misty Rainforest
1 Overgrown Tomb
2 Pendelhaven
4 Windswept Heath
4 Wooded Foothills

Sideboard (15)
1 Spell Pierce
2 Abrupt Decay
3 Blossoming Defense
2 Distortion Strike
2 Illness in the Ranks
1 Nature’s Claim
3 Pongify
1 Seal of Primordium

Summary

One of the big surprises that came from the banning of Gitaxian Probe was the almost instantaneous death of one of the top decks in the format, Infect. While Infect didn’t necessarily need Gitaxian Probe to win, it was a huge boost for this style of deck to be able to tailor its game plan against the opponent’s hand. However, a shift in strategy may bring Infect back into the metagame.

Like all Infect decks, this deck wins by attacking with creatures and pumping them. These Infect creatures are Blighted Agent, Plague Stinger, and Inkmoth Nexus. The lack of Glistener Elf isn’t a typo. This deck would much rather play a slower game to guarantee that its creatures are evasive and get hit the opponent with little resistance. Plague Stinger is an unusual inclusion, as black doesn’t add much to this type of deck, but its evasion and the inclusion of some powerful sideboard options warrants its place.

The pump spells in this deck are Noble Hierarch, Become Immense, Might of Old Krosa, and Vines of Vastwood. Noble Hierarch is perhaps the most important card in this deck, as it provides a mana advantage and an additional point of infect each attack, Vines of Vastwood acts as a protection spell and a pump spell, while Become Immense and Might of Old Krosa offer nothing outside of pumping, but those pumps quickly finish the game off.

Unlike more traditional Infect decks, this one is far more of a combo deck. Serum Visions and Sleight of Hand dig through the deck to find the missing piece of the puzzle, and are cheap enough that casting the spell they find is a usual occurrence. Spell Pierce and Disrupting Shoal add more protective elements to the deck. Spell Pierce is a 1 mana counter that deals with almost all of the format’s ways of killing Infect creatures. Disrupting Shoal is the significantly more interesting one, however. While it can be “hard cast” for XUU, you will usually exile a card from your hand in order to make it a free (ish) counter spell. Exiling Spell Pierce or either of the draw spells counters 1 mana kill spells, while exiling another Shoal or a Blighted Agent counters 2 mana spells.

Here are the changes I would make going forward:

Mainboard

-1 Disrupting Shoal

+1 Spell Pierce

Sideboard

-1 Spell Pierce

-3 Pongify

+1 Seal of Primordium

+1 Abrupt Decay

+1 Slaughter Pact

+1 Nature’s Claim

This is day 223 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 222 here, where we featured a unique Modern ramp deck that features a powerful reanimation package.

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