U/W Delver tennisstar99 on MtGO
1 Blade Splicer
2 Spell Queller
1 Gut Shot
1 Celestial Purge
1 Jace, Architect of Thought
1 Meddling Mage
2 Rest in Peace
2 Timely Reinforcements
Delver decks in Modern have always been an odd package. Logic would dictate that a tempo deck built around the same card the Legacy version of the deck is built around should be successful against a significantly less powerful format, but the unfortunate reality of the situation is that these decks have never really been successful. However, these decks can still be very successful, and the deck we’re featuring today is poised to bring Delver back to Modern.
As always, Delver of Secrets is the most important part of this deck. A 3/2 flyer for 1 mana is far above rate, and the evasion puts the opponent on a very quick clock. While it doesn’t reliably flip in Modern like it does in Legacy, it’s still the best option at 1 mana for this style of deck. Without Brainstorm and Ponder available, this deck uses Serum Visions, which is significantly less excited, but helps to flip Delver on a more consistent basis.
To compliment Delver, this deck plays a suite of creatures that all have their own individual strengths. While not an excellent attacker, Snapcaster Mage allows you to rebuy a spell that was cast earlier in the game, effectively a 2 for 1 every time it is cast. Spell Queller offers an additional tempo edge, as it counters a spell and adds an evasive threat to the board. Vendilion Clique nabs a spell from the opponent’s hand, while Blade Splicer is mostly concerned with dominating the board. Restoration Angel and Archangel Avacyn round out the creautres, and provide more flying power. Restoration Angel‘s ability to save a creature or rebuy its enters the battlefield effect makes it a valuable addition, while Archangel Avacyn protects against sweepers, while threatening to end the game quickly.
As for tempo spells, this deck plays a number of cheap ways to trade up in mana with the opponent. Mana Leak and Spell Snare are reliable counter spells for most of the format, while Remand delays the opponent for a full turn while the flyers go to work. Dismember, Gut Shot, Path to Exile, and Vapor Snag are the removal spells. Dismember and Path to Exile cost a mere 1 mana, while Gut Shot costs 0 (albeit not a reliable removal spell) and Vapor Snag pushes the opponent back while the creatures go to work.
These are the changes I would make going forward:
-1 Gut Shot
+1 Mana Leak
This is day 236 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 235 here, where we featured a unique Legacy deck that uses Miracle spells and a certain Vial Smasher…
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