TwinBlade by necronomicomp on MtGO

Creatures (14)
2 Deceiver Exarch
3 Pestermite
2 Snapcaster Mage
4 Stoneforge Mystic
1 True-Name Nemesis
2 Vendilion Clique

Non-Creature Spells (25)
1 Jace, the Mind Sculptor
4 Ponder
4 Brainstorm
1 Counterspell
4 Force of Will
2 Spell Pierce
4 Swords to Plowshares
1 Batterskull
1 Umezawa’s Jitte
3 Splinter Twin

Lands (21)
1 Arid Mesa
4 Flooded Strand
4 Island
1 Mountain
1 Plains
1 Plateau
4 Scalding Tarn
2 Tundra
3 Volcanic Island

Sideboard (15)
2 Blood Moon
2 Containment Priest
1 Detention Sphere
1 Ethersworn Canonist
1 Grafdigger’s Cage
1 Grim Lavamancer
1 Pithing Needle
2 Pyroblast
2 Pyroclasm
2 Wear // Tear

Summary

Since the banning of Sensei’s Divining Top, Legacy has been majorly shaken up, with classic blue midrange decks once again finding their groove in the format. The absence (or at least diminishing) of control decks have made these midrange decks try to go bigger to out-value the opponent. The deck we’re featuring today does exactly that, but not by playing more expensive and more individually powerful cards. Rather, it uses a 2 card combo that was deemed too powerful for Modern as its end game should the midrange plan not be working.

Like classic Stoneblade decks, Stoneforge Mystic is the powerful early game play that demands an answer and puts you way ahead before the opponent can get established in the game. In this deck, Batterskull and Umezawa’s Jitte are the equipment that can be searched up. Batterskull is a much more powerful and generally powerful equipment, while Umezawa’s Jitte is an incredibly powerful option against the smaller creatures in the format, often gaining charge counters and killing creatures turn after turn.

A lot of the rest of this deck looks a lot like a classic Legacy blue midrange deck. Snapcaster Mage, True-Name Nemesis, and Vendilion Clique are the blue creatures in this deck that aim to get 2 card’s worth of value each time they’re played. True-Name Nemesis might not be a 2-for-1 when played, but it frequently blanks the opponent’s removal spells and can close games out quickly in the face of disruption. Jace, the Mind Sculptor offers another powerful late-game option that is nearly unbeatable if the game goes long.

The way that this deck attempts to gain an edge over the other blue midrange decks in the format is through the powerful two card combo of Deceiver Exarch or Pestermite plus Splinter Twin. The two card combo allows you to play the first half (the creature) on the opponent’s turn, and then untap and play the second half (Splinter Twin). This turn efficiency allows it to play around the opponent’s sorcery speed answers. The true power of the combo is that both halves are powerful in their own right, with Splinter Twin specifically making a copy of your best creature turn after turn, copying enters the battlefield abilities in the process.

Here are the changes I would make going forward:

Mainboard

No changes.

Sideboard

-1 Detention Sphere

-1 Ethersworn Canonist

-1 Grim Lavamancer

+1 Grafdigger’s Cage

+2 Meddling Mage

This is day 241 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 240 here, where we featured a unique Modern deck that combines the power of Death’s Shadow, Goryo’s Vengeance, and Hollow One.

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