G/W Ramp by ciribarrayar on MtGO
Standard has reached a place where it’s remarkably healthy. There is a deep tier 1, a deep tier 2, and the line between them is very blurred. With Grand Prix DC and Grand Prix Turin coming up this weekend, we’re very likely to see several unique strategies succeed. One of these strategies is Ramp, which tends to pray on the slower decks in the format by casting big creatures with powerful recursion. The deck we’re featuring today is a different version, that splashes white instead of green for more powerful board wipes and sideboard options.
Like most ramp decks, getting up to a critical mass of mana is the primary goal. This deck has a couple of ways to do that. At 3 mana, this deck plays Beneath the Sands, Gift of Paradise, and Weirding Wood. Both get an additional mana source into play, and have individual strengths and weaknesses. Beneath the Sands can cycle itself away in the late game when you’re searching for a powerful spell to cast, Gift of Paradise gains life to help against the format’s aggressive decks, and Weirding Wood replaces itself when cast in the form of a clue token. Higher up the curve is Hour of Promise, which puts 2 additional mana sources into play and can deploy a ground force too if there’s a desert in play.
The white part of this deck really shines through in the mid game with the board wipes. This deck plays 2 different board wipes, Fumigate and Descend upon the Sinful. Fumigate is the cheaper of the two, and gains extremely valuable life that’s a must against Ramunap Red. Descend upon the Sinful, however, is significantly better against the cards that are either recurrable or have indestructible, like the Amonkhet gods. Besides controlling the board, board wipes are an extremely valuable way of delaying the game until the powerful end game of this deck can be played.
The aforementioned powerful late game of this deck comes in the form of three cards: Ulamog, the Ceaseless Hunger, World Breaker, and Approach of the Second Sun. Ulamog, the Ceaseless Hunger has already proven itself the most powerful high end card in this format, exiling the most important permanents the opponent has, while providing two separate ways of quickly ending the game. World Breaker is almost a mini-Ulamog in that it deals with an opponent’s permanent while adding a big creature to the board. Approach of the Second Sun is another reason to play white, as you can cast the first copy early, and delay the opponent long enough to find the second copy.
Here are the changes I would make going forward:
This is day 243 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 242 here, where we featured undoubtedly the most unique deck I’ve ever seen in Legacy.
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