Sultai Opposition by friendrudy on MtGO

Creatures (20)
1 Avenger of Zendikar
4 Baleful Strix
4 Deathrite Shaman
1 Edric, Spymaster of Trest
1 Eternal Witness
1 Genesis
1 Leovold, Emissary of Trest
1 Scavenging Ooze
4 Shardless Agent
1 Sidisi, Brood Tyrant
1 Sylvan Safekeeper

Non-Creature Spells (17)
4 Green Sun’s Zenith
4 Brainstorm
4 Force of Will
4 Opposition
1 Recurring Nightmare

Lands (23)
2 Bayou
3 Dryad Arbor
1 Forest
1 Gaea’s Cradle
1 Island
4 Misty Rainforest
1 Polluted Delta
4 Tropical Island
2 Underground Sea
4 Verdant Catacombs

Sideboard (15)
3 Cabal Therapy
4 Fatal Push
2 Minister of Pain
3 Natural Order
1 Progenitus
2 Surgical Extraction

Summary

Legacy midrange decks all do something a little different. Some of them use powerful equipment, some of them have a combo finish tacked onto their midrange strategy, but very few of them do what this deck we’re featuring today does. Primarily, it’s a Shardless Sultai deck, but it uses a powerful 4 mana enchantment as a way of disrupting the opponent and eventually locking them out of the game.

That powerful 4 mana enchantment is Opposition. The cube favorite is a tad expensive for Legacy, but the payoff in this deck is huge, with much of the card selections being based around putting multiple value-based creatures into play that don’t need to attack or block to gain their value. One such card is Shardless Agent, which in this deck is set up to either hit Brainstorm or a second creature (Green Sun’s Zenith can search out Dryad Arbor).

The other 4-of creatures in this deck are also classic features of the Shardless Sultai deck. Deathrite Shaman is the most powerful 1 mana creature in the format, as it adds mana early, and claws you back into the game or finishes games off as the turns go on. Baleful Strix is another value-driven creature that is a key part to this grindy strategy. It blocks and kills any creature that the opponent has, while replacing itself every time it hits the battlefield.

The last important section of this deck is the Green Sun’s Zenith package. This deck does tend to be rather mana hungry, so having the ability to cast a Green Sun’s Zenith on turn 1 to find a Dryad Arbor, effectively getting an extra mana for 1 mana, is critical. Later in the game, there’s a large toolbox that GSZ can search out. Opposition has the tendency to make the games last long, where players play lands and don’t cast a terrible amount of spells. Because of this, Green Sun’s Zenith is a powerful option in the late game, and this deck can afford to play several seemingly ridiculous expensive creatures to search out.

Here are the changes I would make going forward:

Mainboard

No changes.

Sideboard

-2 Minister of Pain

+2 Toxic Deluge

This is day 247 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 246 here, where we featured a Legacy deck that looks to bring Miracles back to the forefront of the format.

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