Mardu Tokens by sesquailtera on MtGO

Creatures (8)
4 Monastery Mentor
4 Young Pyromancer

Non-Creature Spells (29)
3 Gideon, Ally of Zendikar
3 Collective Brutality
3 Inquisition of Kozilek
4 Lingering Souls
2 Night’s Whisper
1 Painful Truths
4 Thoughtseize
3 Fatal Push
1 Kolaghan’s Command
2 Lightning Helix
3 Path to Exile

Lands (23)
1 Arid Mesa
3 Blackcleave Cliffs
1 Blood Crypt
4 Bloodstained Mire
1 Concealed Courtyard
2 Godless Shrine
4 Marsh Flats
1 Plains
1 Sacred Foundry
2 Shambling Vent
2 Swamp
1 Vault of the Archangel

Sideboard (15)
1 Gideon, Ally of Zendikar
1 Path to Exile
1 Celestial Purge
1 Grim Lavamancer
3 Monastery Swiftspear
2 Nihil Spellbomb
1 Raven’s Crime
1 Runed Halo
1 Stony Silence
1 Wear // Tear
2 Zealous Persecution


Modern’s midrange decks are all trying to do very similar things. They want to play value-oriented creatures, keep the opponent off of theirs, all while disrupting the opponent long enough to get a firm grip on the game. Beyond this overarching strategy and the game plans, these midrange decks tend to be rather different, both in card selection and color. The deck we’re featuring today is Mardu Tokens, which aims to be a midrange deck that gains extra advantage through powerful token-makers.

Young Pyromancer and Monastery Mentor make up the creatures in this deck, and they perfectly showcase the deck’s overall strategy. Both cards have made a massive impact on older formats like Legacy and Vintage, but have tended to struggle in Modern, due to the format’s overall lack of cheap and productive instants and sorceries. Each has their strengths and weaknesses, with Young Pyromancer being the cheaper option, and Monastery Mentor itself and the tokens it produces can get larger, threatening an impressive output of damage during each attack.

The other ways for this deck to produce tokens are found in Gideon, Ally of Zendikar and Lingering Souls. Gideon, Ally of Zendikar has seen very little play in Modern, but it’s a perfect fit in this deck. The 0 ability can produce tokens turn after turn, while the ultimate ability allows this deck to take full advantage of its “go wide” strategy. Lingering Souls is an incredibly valuable card to have against other midrange decks, as it represents 4 creatures in just 1 card, with the mana needing to be pumped into it being split over 2 turns.

Like other midrange decks, this deck has a heavy discard and kill spell theme. For discard spells, this deck plays Inquisition of Kozilek and Thoughtseize, while the kill spell portion of the deck contains Fatal Push, Kolaghan’s Command, Lightning Helix, and Path to Exile. To tie the room together, Collective Brutality does a fantastic job in this deck of operating as a discard spell and a creature kill spell. The escalate cost can be an advantage at times, if Lingering Souls is discarded.

Here are the changes I would make going forward:


-1 Painful Truths

+1 Kolaghan’s Command


-1 Gideon, Ally of Zendikar

-1 Path to Exile

+2 Stony Silence

This is day 252 of’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 251 here, where we featured a Legacy combo deck that looks to lock the opponent out of the game and produce an impressive amount of mana.

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