Turbo Fog by yamijoey on MtGO

Creatures (0)

Non-Creature Spells (37)
1 Approach of the Second Sun
3 Attune with Aether
3 Fumigate
1 Nissa’s Renewal
2 Anticipate
4 Commencement of Festivities
3 Commit // Memory
2 Encircling Fissure
3 Essence Scatter
4 Haze of Pollen
4 Bounty of the Luxa
2 Cast Out
4 Fevered Visions
1 Gideon’s Intervention

Lands (23)
4 Aether Hub
3 Botanical Sanctum
2 Canopy Vista
2 Cinder Glade
1 Evolving Wilds
2 Forest
1 Geier Reach Sanitarium
1 Irrigated Farmland
2 Island
1 Mountain
2 Plains
1 Scattered Groves
1 Sheltered Thicket

Sideboard (15)
1 Cast Out
1 Fumigate
1 Gideon’s Intervention
3 Dispel
1 Metallurgic Summonings
3 Negate
2 Summary Dismissal
3 Sunscourge Champion

Summary

With Ixalan Standard firmly around the corner, it’s time to say goodbye to some of our favorite Standard cards from Battle for Zendikar and Shadows over Innistrad blocks. However, there’s still time to have a ton of fun with this format. The deck we’re featuring today is Turbo Fog, which aims to delay the opponent as long as possible by preventing damage and drawing cards.

Like all Turbo Fog decks, it’s important to have a solid “Fog” foundation that effectively delay the opponent turn after turn. In this deck, we have Commencement of Festivities, Encircling Fissure, and Haze of Pollen to this end. Commencement of Festivities and Haze of Pollen have the advantage of only costing 2 mana, letting you do other impactful things with your mana and cards in hand, while Encircling Fissure has the added bonus of being able to make a creature along the way, potentially pressuring planeswalkers or trading with creatures.

Turbo Fog decks also need consistent sources of card advantage, and this deck has a couple of interesting ones. Bounty of the Luxa and Fevered Visions are both repeatable sources of card advantage with their own pros and cons. Bounty of the Luxa costs more mana and doesn’t give you an extra card every turn, but as the game progresses, it slowly singlehandedly wins you the game, while Fevered Visions can draw you an extra card every turn, but at the price of giving the opponent an extra card as well.

What really makes this deck work in this Standard format is Commit // Memory. The Amonkhet split card is a valuable asset on both sides. This deck tends to struggle massively with card advantage-focused non-creature permanents, and Commit can deal with most of them temporarily, all while providing 7 fresh new cards, likely including Fog effects from previous turns on the Memory side. Additionally, in order to keep the opponent at bay, Fumigate, Cast Out, and Gideon’s Intervention are used, which want the opponent to play to the board as much as possible, which the Fog effects demand. Lastly, Approach of the Second Sun is used as the win condition in this deck, as it’s easy for this deck to delay the opponent long enough between “Suns”.

Here are the changes I would make going forward:

Mainboard

-1 Essence Scatter

+1 Fumigate

Sideboard

-1 Fumigate

+1 Linvala, the Preserver

This is day 258 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 257 here, where we featured a Modern deck which takes Bogles in a whole new direction.

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