Mardu Aggro by scappie on MtGO

Creatures (22)
4 Glint-Sleeve Siphoner
4 Glory-Bound Initiate
4 Glorybringer
2 Kari Zev, Skyship Raider
4 Lone Rider
4 Thraben Inspector

Non-Creature Spells (14)
4 Claim // Fame
4 Fatal Push
2 Harnessed Lightning
4 Always Watching

Lands (24)
4 Aether Hub
4 Concealed Courtyard
1 Ifnir Deadlands
4 Inspiring Vantage
2 Mountain
1 Needle Spires
1 Plains
2 Ramunap Ruins
3 Shambling Vent
2 Swamp

Sideboard (15)
2 Abrade
1 Anguished Unmaking
2 Cast Out
1 Declaration in Stone
1 Doomfall
3 Gideon, Ally of Zendikar
1 Hour of Devastation
1 Nahiri, the Harbinger
3 Transgress the Mind


Ixalan Standard is right around the corner, which means players are hard at work brewing the next big thing to take over Standard. Will it be dinosaurs, merfolk, pirates, or something else? We’ll just have to wait and find out, but in the mean time, there’s still a few days left to have fun with this current Standard format! The deck we’re featuring today wants to play cheap creatures and go wide, all with an eye on the late game.

The main power of this deck comes from its early creatures, which dominate the early game and look to put the opponent on the back foot from the get-go. Glory-Bound Initiate and Kari Zev, Skyship Raider are the best of these options early on, as they represent up to 4 and 3 damage respectively per turn. Glory-Bound Initiate‘s drawback makes it a slightly less appealing option than Kari Zev, which is already very hard to kill.

Also at 2 mana, but less appealing on turn 2, are Lone Rider and Glint-Sleeve Siphoner. Lone Rider has seen more play now than ever before thanks to the presence of Ramunap Red, but it seldom flips in this deck, needing either a Shambling Vent or a Glory-Bound Initiate (or Claim // Fame) in addition to itself. Glint-Sleeve Siphoner is difficult to block for the opponent, and it offers a fairly consistent source of card advantage in the mid to late game, allowing this deck to seldom run out of gas.

At the top end, this deck relies heavily on Glorybringer to get in extra damage and limit the opponent’s board progression. The 4/4 flyer has quickly become a favorite of red players in every archetype, and it’s perfectly suited to this archetype which naturally lacks burst damage and evasion. Additionally, Always Watching and Claim // Fame both play important roles in this deck, pumping your board to get through past opposing blockers, and returning creatures that were killed in the early game to the board in the late game.

Here are the changes I would make going forward:


-1 Lone Rider

+1 Kari Zev, Skyship Raider


-1 Declaration in Stone

-1 Doomfall

+2 Chandra, Torch of Defiance

This is day 260 of’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 259 here, where we featured a Modern control deck that features one of my personal favorite gods.

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