5-Color Séance by utdzac on MtGO

Creatures (28)
1 Avalanche Riders
4 Birds of Paradise
1 Coiling Oracle
4 Eternal Witness
3 Fulminator Mage
1 Huntmaster of the Fells
2 Lone Missionary
2 Mulldrifter
1 Restoration Angel
4 Satyr Wayfinder
2 Shriekmaw
3 Siege Rhino

Non-Creature Spells (10)
3 Commune with the Gods
3 Path to Exile
4 Séance

Lands (22)
1 Breeding Pool
2 Forest
1 Godless Shrine
1 Hallowed Fountain
1 Marsh Flats
1 Murmuring Bosk
1 Overgrown Tomb
1 Plains
1 Stirring Wildwood
1 Stomping Ground
1 Swamp
2 Temple Garden
4 Verdant Catacombs
4 Windswept Heath

Sideboard (15)
1 Fulminator Mage
1 Lone Missionary
2 Nihil Spellbomb
1 Orzhov Pontiff
2 Reclamation Sage
2 Sin Collector
1 Stony Silence
2 Sundering Growth
2 Thoughtseize
1 Thragtusk


The creature-based value archetype has been in Modern for many years in several different variations, surviving bannings and evolving with new cards being printed that better the archetype. The deck we’re featuring today takes this archetype in a slightly different direction, utilizing the graveyard and a powerful, oft-maligned 4 mana enchantment.

That 4 mana enchantment, of course, is Séance, which is often thought of as one of the worst and most deceiving cards ever printed, since the tokens it creates still have summoning sickness and don’t get a chance to attack, often not getting a full card’s worth of value even if Séance sits on the board for many turns. However, if a deck is constructed in order to maximize the number of powerful enters the battlefield abilities triggered with Séance, it becomes a viable option. This deck uses a combination of Satyr Wayfinder and Commune with the Gods to dump cards into its graveyard.

Once Séance is in play, the deck has a number of extremely valuable creatures that provide different valuable options at different points of the game. Shriekmaw and Fulminator Mage both naturally die when they are cast from hand, allowing a second creature kill and non-basic land kill respectively. Eternal Witness is the glue that holds this deck together, returning your most valuable card in the graveyard and acting as a 2 for 1 when cast from your hand and a 1 for 1 when returned via Séance.

The lesser played creatures in this deck is the main indicators that this deck is looking to take a different route than more traditional decks in this archetype. Mulldrifter and Siege Rhino are both cube favorites that have seen little play in Modern, but both are extremely powerful when cast for their full mana cost, as well as having good enters the battlefield abilities for Séance. For different effects, this deck uses Lone Missionary to gain life, Restoration Angel as a blink effect, and Avalanche Riders as another land destruction creature.

Here are the changes I would make going forward:


-1 Lone Missionary

+1 Shriekmaw


-1 Fulminator Mage

-1 Lone Missionary

+2 Thragtusk

This is day 261 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 260 here, where we featured a Standard Mardu aggro deck that’s looking to rock Standard before it rotates.

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