Temur Pummeler by doryphoros on MtGO
Hour of Devastation Standard is almost done, and it’s been a lot of fun. Many different archetypes have been viable and won tournaments and now is the time with no major events left to try some sort of wacky options. The deck we’re featuring today is Temur Pummeler, which takes the more conventional R/G Pummeler deck and adds blue to it for added consistency and protection.
First and foremost, this deck wants to get an Electrostatic Pummeler into play. The innocuous 3 mana artifact creature can nearly instantly kill the opponent if there is enough pump and energy available. While a lot in the format answers it, it frequently finds itself in positions where the opponent cannot, and must chump block every turn. In order to more consistently find it, this deck splashes blue for Trophy Mage, which has no mainboard applications outside of finding the Pummeler needed to win.
The deck also plays Longtusk Cub and Servant of the Conduit to round out the creature base. Longtusk Cub similarly has the power to finish games on its own, but it itself is a powerful early game play that puts the opponent on the back foot. Servant of the Conduit may not be the most menacing creature, but it fills a couple of crucial roles in this deck. Firstly, it adds energy to the pool, making Electrostatic Pummeler more menacing, and it adds mana for free, allowing this deck to cast multiple spells on the crucial turn, something similar decks like Modern Infect love to do.
The blue splash also gives this deck access to consistency and protection. Anticipate is used as a 4 of in this deck. While it’s rather slow, it does have the ability to find a Pummeler or a pump spell when either is needed, helping smooth out draws and “assemble the combo.” Unsubstantiate is all in all a not great card, but it happens to fit extremely well into this strategy, where this deck is simply interested in getting through with a creature and keeping that creature alive. Because of this, the two “modes” on Unsubstantiate can clear a blocker or delay a kill spell long enough for the game to be ended.
Here are the changes I would make going forward:
+1 Turn Aside
This is day 262 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 261 here, where we featured a unique 5-color Modern deck built around Séance!
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