U/W Landing Monument by ringo_ on MtGO
U/W Monument decks were an important part of the Standard format before rotation. The deck’s value and synergy let it compete with all decks in the format. However, it fell out of favor towards the end of the format due to shifts in the metagame. Now, with Ixalan released, it looks to be making a comeback.
Make no mistake, this deck is fully built around Oketra’s Monument. The 3 mana artifact reduces costs on white creatures, allowing this deck to pump out creatures from its hand, all while creating not insignificant 1/1 tokens. As the game goes on, the value that a Monument produces rises, giving this deck a massive end the longer the game goes. The reduced cost and tokens that Monument produces makes Aviary Mechanic a viable option for this deck, as it rebuys cast and enters the battlefield abilities for a reduced cost.
Glory-Bound Initiate is a very aggressive card, either acting as a 3/1 attacker or a 4/4 with lifelink that skips a turn. This card is a good indication that this deck wants to be more aggressive than its previous variants. Kinjalli’s Sunwing is another good indication of this, as it’s evasive and slows the opponent down considerably, removing blockers for a turn after they enter the battlefield. Fairgrounds Warden is a card that hasn’t seen as much play in Standard as many assumed, but it becomes a very valuable option in this deck, as it acts as a removal spell with a white creature tacked on.
This deck also has the ability to grind hard into the late game. Legion’s Landing, while a 1 mana creature, flips into a land that produces creatures turn after turn for a manageable amount of mana. Cloudblazer is another critical part of this deck, as it’s a white creature with evasion that is card advantageous when it lands. These cards are especially valuable in this deck, where it’s not hard to dump your hand on the table and get a valuable board advantage. Dusk // Dawn is another important effect for this deck, as it acts as a sweeper for the opponent’s board and only picks off some less important creatures on your side, all while being extremely card advantageous on the back side. Resolving both halves usually spells game over for the opponent.
Here are the changes I would make going forward:
-1 Spell Pierce
This is day 292 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 291 here, where we featured a Standard aggro deck that uses the best that white and red have to offer to kill its opponent quickly.
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