Jund Midrange by rrozanski on MtGO

Creatures (12)
2 Carnage Tyrant
3 Glorybringer
1 Noxious Gearhulk
3 Ranging Raptors
3 Walking Ballista

Non-Creature Spells (22)
2 Chandra, Torch of Defiance
1 Nissa, Vital Force
1 Vraska, Relic Seeker
2 Bontu’s Last Reckoning
3 Doomfall
1 Walk the Plank
2 Abrade
4 Fatal Push
2 Lightning Strike
1 Unlicensed Disintegration
2 Vraska’s Contempt
1 Arguel’s Blood Fast

Lands (26)
4 Blooming Marsh
3 Canyon Slough
4 Dragonskull Summit
2 Forest
3 Mountain
4 Rootbound Crag
1 Scavenger Grounds
3 Sheltered Thicket
2 Swamp

Sideboard (15)
1 Appetite for the Unnatural
2 Chandra’s Defeat
1 Crook of Condemnation
2 Deathgorge Scavenger
3 Gifted Aetherborn
4 Lost Legacy
2 Yahenni’s Expertise

Summary

Ixalan Standard is shaping up nicely before the upcoming Pro Tour. Aggro, midrange, and control all appear to be very viable entering Magic’s biggest stage. As the format develops and begins to settle before the Pro Tour, new decks have the ability to make their mark and throw their name into the metagame conversation. The deck we’re featuring today is Jund Midrange, which looks to trade with its opponent in the early game and let its powerful late game take over.

When Ranging Raptors was spoiled, many players were very excited to see if in could impact Standard in combination with Walking Ballista. Ranging Raptors on turn 3 into a Walking Ballista for 2 on turn 4 gets the deck up to a possible 7 mana as early as turn 5, putting it significantly ahead of all of its opponents in this regard. Individually, Ranging Raptors has good applications as a solid blocker versus the aggressive decks in the format, and triggering Enrage without a Ballista is still fairly easy. Walking Ballista similarly has excellent applications in this format against aggressive decks and can be a great mana sink in the late game.

One main differentiating feature of this deck is its mass of impressive midrange cards that can bury the opponent in card advantage. Chandra, Torch of Defiance, Nissa, Vital Force, and Vraska, Relic Seeker are all planeswalkers that demand an answer as soon as they are played or they threaten to let this deck go significantly up on cards. As for creatures, Carnage Tyrant is a nightmare for slower decks, while Noxious Gearhulk and Glorybringer are both valuable 2 for 1s, as they each kill a creature and put a powerful attacker on the board the turn they enter.

The connective tissue between Jund decks in every format over the years is their large removal suite, and this deck is no exception. Doomfall, Walk the Plank, Abrade, Fatal Push, Lightning Strike, Unlicensed Disintegration, and Vraska’s Contempt are all used as 1 for 1 removal spells that let this deck deal with troublesome opposition creatures. Bontu’s Last Reckoning is a great addition to this deck as well, as it offers a cheap board wipe, and the drawback is mitigated by how much mana this deck can generate, and the on-board card advantage it generates through planeswalkers.

Here are the changes I would make going forward:

Mainboard

-1 Unlicensed Disintegration

-1 Arguel’s Blood Fast

+1 Ranging Raptors

+1 Walking Ballista

Sideboard

-2 Deathgorge Scavenger

+2 Arguel’s Blood Fast

This is day 300 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 299 here, where we featured a Standard deck that looks to generate energy and combo the opponent out!

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