Jund Ramp by _shipitnugs on MtGO

Creatures (5)
2 Glorybringer
1 Shefet Monitor
1 Sifter Wurm
1 Wild Wanderer

Non-Creature Spells (30)
1 Vraska, Relic Seeker
3 Cut // Ribbons
3 Hour of Devastation
3 Hour of Promise
2 Spring // Mind
3 Star of Extinction
1 Struggle // Survive
2 Sweltering Suns
1 Torment of Hailfire
2 Unlicensed Disintegration
1 Vraska’s Contempt
1 Cultivator’s Caravan
1 Cruel Reality
4 Gift of Paradise
2 Sandwurm Convergence

Lands (25)
1 Desert of the Indomitable
1 Dragonskull Summit
6 Forest
3 Hashep Oasis
1 Ifnir Deadlands
4 Mountain
2 Ramunap Ruins
4 Rootbound Crag
1 Scavenger Grounds
2 Swamp

Sideboard (15)
1 Glorybringer
1 Sweltering Suns
2 Arborback Stomper
4 Duress
1 Lay Bare the Heart
2 Lost Legacy
1 Nicol Bolas, God-Pharaoh
2 Sunset Pyramid
1 The Scorpion God


Pro Tour Ixalan is in the books, with Seth Manfield and Sultai Energy taking home the trophy. While Sultai won the event, Temur and 4-Color Energy were the story of the weekend, with the overall metagame as well as the majority of the most successful decks going to these two archetypes. Players are now looking for a way to combat these decks, and the deck we’re featuring today, Jund Ramp, aims to do exactly that by casting bigger, more impactful spells.

There are a significant number of 1-ofs in this deck, so let’s focus on the 3-ofs and 4-ofs to get a better sense of this deck’s strategy. Gift of Paradise and Hour of Promise are both powerful ramp spells that give this deck the ability to cast more expensive spells than the opponent. Gift of Paradise is cheaper and gains life, but Hour of Promise ramps twice and has the ability to bring 4 power spread across 2 creatures along with it. Hour of Devastation and Star of Extinction are the two board wipes in this format, with Star being more expensive but dealing with planeswalkers and letting no creatures survive.

Cut // Ribbons is a solid removal spell in this format that can also serve as a potent win condition in the late game thanks to the back half of it. Struggle // Survive is another good, cheap removal spell, this one taking particular advantage of this deck’s ability to get lands in play quickly and frequently, and Unlicensed Disintegration is an unconditional removal spell with occasional upside, something this deck is very happy to play. Spring // Mind is another ramp spell this deck plays, as it’s worth the cost of 3 mana and provides occasional card draw in the late game should this deck need it.

As for ways of actually winning the game, this deck uses consistency of Glorybringer, the card advantage of Vraska, Relic Seeker, and the overwhelming power of Sandwurm Convergence. It also has a copy each of Shefet Monitor and Sifter Wurm, two basically unplayed cards. Shefet Monitor is a decent ramp option in the mid game if this deck can’t cast it, and provides a decently sized beater when cast. Sifter Wurm is in the deck as another big and powerful threat that can also gain life, clawing this deck back into games where it finds itself behind.

Here are the changes I would make going forward:


-1 Wild Wanderer

-1 Star of Extinction

-1 Cruel Reality

+1 Shefet Monitor

+1 Struggle // Survive

+1 Vraska’s Contempt


-1 Lay Bare the Heart

+1 The Scorpion God

This is day 310 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 309 here, where we featured a new control deck in Standard that surprised many by top 8-ing Pro Tour Ixalan.

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