Slivers by danielnunes on MtGO
There are many parts of Magic that players find themselves attached to. Slivers are arguably the most beloved tribe in Magic’s history, largely due to their peculiar look, their all for one mentality, and the interesting gameplay situations that they make possible. They haven’t been terribly successful in constructed formats recently, but perhaps now have the necessary tools to break through in Legacy.
While 2 mana is where the bulk of this deck’s creatures lie, the 1 mana creatures give a good indication of this deck’s strategy and how it might differ slightly from older versions. Galerider Sliver, Sidewinder Sliver, and Striking Sliver are all concerned with making Slivers hard to block profitably. Galerider Sliver gives flying, giving some much-needed evasion to the go-wide strategy, Sidewinder Sliver shrinks down blockers, making trading very difficult for the opponent, while Striking Sliver gives Slivers first strike, turning trades into chump blocks for the opponent.
Two mana is where this deck really shines, with a large number of impactful Slivers to take advantage of. Crystalline Sliver and Hibernation Sliver both invalidate removal spells, giving shroud or the ability to bounce to hand respectively. Muscle Sliver, Predatory Sliver, and Sinew Sliver have the all-important +1/+1 to all Slivers ability on them, allowing the Slivers on board to compete with any board state that Legacy can provide. As the number of these Slivers rises, damage output grows exponentially, killing the opponent quickly unless they have an answer. Finally, Phantasmal Image is a jack of all trades in this deck, copying whichever Sliver on board could use a copy.
As for the non-creature spells in this deck, there are only two, but they both play important roles. Aether Vial is key to this deck’s strategy, as it allows it to effectively generate additional mana to play Slivers turn after turn. Without Vial, this deck very quickly turns into a mish-mash of two mana creatures that get stuck in the hand very easily. Force of Will is frequently described as a necessary evil in Legacy, and it’s certainly that here. Without Force, this deck would leave itself wide open to any sort of combo deck. However, many Slivers in this deck happen to be blue, so finding a blue card to pitch is usually not a problem.
Here are the changes I would make going forward:
This is day 328 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 327 here, where we featured a Legacy deck that is looking to reclaim its seat atop the format.
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