Module Combo by wonkothekiller on MtGO

Creatures (17)
4 Glint-Nest Crane
1 Metallic Mimic
4 Thriving Turtle
4 Walking Ballista
4 Whirler Virtuoso

Non-Creature Spells (19)
2 Metallic Rebuke
4 Whir of Invention
4 Animation Module
4 Decoction Module
4 Fabrication Module
1 Gonti’s Aether Heart

Lands (24)
4 Aether Hub
1 Inventors’ Fair
10 Island
1 Mountain
4 Spire of Industry
4 Spirebluff Canal

Sideboard (15)
1 Inventors’ Fair
2 Metallic Rebuke
3 Fiery Cannonade
3 Harnessed Lightning
2 Negate
2 Reverse Engineer
2 Shielded Aether Thief

Summary

This Standard format is ready for a shakeup. Energy variants, namely Temur and 4-Color, have been dominating this format. Their power and consistency means that it’s extremely hard to compete with them on their level. The deck we’re featuring today aims to generate more value than any draw that Energy can muster by having a powerful combo be its centerpiece.

The aforementioned combo is Animation Module, Decoction Module, and Fabrication Module. To make matters simple, having all three pieces out and playing a creature sets off a chain reaction whereby every 1 mana that is pumped in turns out a 1/1 Servo as well as a +1/+1 counter, frequently on the Servo, making it feel very similar to the Thopter/Sword combo in Modern. While it’s certainly preferable to have all three Modules in play, each one has an extra ability tacked onto it that lets itself get triggered should the combo not be in place, which allows this deck to not rely solely on combo-ing.

In order to help with consistency, this deck plays a couple of ways to search up artifacts. Glint-Nest Crane, while it doesn’t always find what is needed, is a consistent and cheap way of digging through the deck and finding a piece of the puzzle in the early, mid, and late game. To find more specific pieces, Whir of Invention is the dream card for this deck. While it can be rather mana demanding, this deck can get artifacts into play quite easily, and Whir represents any missing part of the combo. For an interesting Whir target in the late game, this deck plays Gonti’s Aether Heart. It’s a fantastic way of gaining massive amounts of Energy in the mid and late game, and can represent a powerful, game-ending effect should it go off.

While combo-ing with this deck is the main goal, it needs ways of playing a more fair game. Walking Ballista and Whirler Virtuoso are both ideal cards for this strategy. Both have great applications outside of the combo, killing opposition creatures and making 1/1 Thopters respectively, and both do a great job of fueling Whir of Invention. Lastly, while Thriving Turtle may be significantly less powerful than the other cards in this deck, it plays an important role, operating as a blocker in the early game and producing Energy that the other cards can take advantage of.

Here are the changes I would make going forward:

Mainboard

-1 Metallic Mimic

+1 Metallic Rebuke

Sideboard

-2 Metallic Rebuke

+1 Harnessed Lightning

+1 Negate

This is day 329 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 328 here, where we featured a Legacy tribal deck, but not using one of the tribes you would expect!

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