Jeskai Control by iceddarjeeling on MtGO

Creatures (4)
1 Emrakul, the Aeons Torn
3 Snapcaster Mage

Non-Creature Spells (36)
2 Gideon, Ally of Zendikar
2 Jace, the Mind Sculptor
2 Nahiri, the Harbinger
1 Council’s Judgment
4 Ponder
3 Portent
4 Terminus
4 Brainstorm
2 Counterspell
1 Flusterstorm
4 Force of Will
2 Predict
1 Spell Snare
4 Swords to Plowshares

Lands (20)
1 Arid Mesa
4 Flooded Strand
4 Island
4 Misty Rainforest
2 Plains
3 Tundra
2 Volcanic Island

Sideboard (15)
2 Flusterstorm
2 Blood Moon
2 Disenchant
2 Ethersworn Canonist
3 Red Elemental Blast
2 Rest in Peace
2 Surgical Extraction


Since the banning of Sensei’s Divining Top in Legacy, there hasn’t quite been a consensus successor to the powerful U/W Miracles deck that was a dominant force in the format. With nothing as powerful as the CounterTop soft lock available, Control decks are forced to revert to more traditional means of winning the game while controlling the opponent’s game plan. The deck we’re featuring today is Jeskai Control, which uses planeswalkers as its central source of card advantage and win condition.

Despite the Miracles archetype being all but absent from this format, this deck has many of the same pieces and can play games in a very similar manner. Ponder and Brainstorm are still the go-to draw spells for this deck, in no small part because they set up Terminus, the powerful 1 mana board wipe which defined the Miracles archetype. Portent is another draw spell that saw some play in Miracles before the Top ban, which is being used to great effect here, as it can set up Terminus on the opponent’s upkeep, allowing the Miracle trigger to go off.

Planeswalkers are a crucial part of this deck, and it plays three unique ones: Gideon, Ally of Zendikar, Jace, the Mind Sculptor, and Nahiri, the Harbinger. Gideon, Ally of Zendikar proved its worth in Standard as a powerful token maker and attacker, providing card advantage through board control over several turns. Jace, the Mind Sculptor is arguably the greatest planeswalker ever printed, providing an insurmountable source of card advantage with the 0 ability, and a game-ending effect with the +2 and -12 abilities combined once the game is locked up. Nahiri, the Harbinger is another powerful planeswalker which provides card filtering, built-in removal, as well as a game-ending ultimate when combined with the one copy of Emrakul, the Aeons Torn that is in this deck.

To help this deck get to the late game where it really thrives, it has a number of counter spells and removal spells at its disposal. For counter spells, Force of Will is the obvious inclusion, and Counterspell, Flusterstorm, Spell Snare are options that are better in this style of control decks than many. For removal spells, Swords to Plowshares is the iconic removal spell for control decks that care very little about the opponent’s life total, while Council’s Judgment has proved itself to be a very powerful removal spell that lets decks like this one deal with any troublesome permanents that the diverse Legacy metagame could present.

Here are the changes I would make going forward:


-1 Flusterstorm

+1 Counterspell


-2 Surgical Extraction

+1 Flusterstorm

+1 Moat

This is day 330 of’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 329 here, where we featured a Standard combo decklist that uses the Modules from Kaladesh!

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