U/W MythStill by mwbagels on MtGO

Creatures (3)
3 Snapcaster Mage

Non-Creature Spells (35)
2 Jace, the Mind Sculptor
4 Ponder
4 Terminus
4 Brainstorm
2 Counterspell
3 Daze
4 Force of Will
4 Swords to Plowshares
4 Myth Realized
4 Standstill

Lands (22)
1 Arid Mesa
4 Flooded Strand
5 Island
3 Mishra’s Factory
2 Plains
4 Polluted Delta
3 Tundra

Sideboard (15)
1 Snapcaster Mage
2 Back to Basics
2 Containment Priest
1 Council’s Judgment
2 Disenchant
3 Flusterstorm
1 Humility
1 Null Rod
2 Surgical Extraction


The banning of Sensei’s Divining Top has had a massive impact on the Legacy format. Miracles as an archetype has almost completely disappeared and it has been replaced by a diverse slew of Control decks that all have the power and capability to dominate any matchup they find themselves in. One such deck which is looking to make a comeback is U/W Standstill, and the variant we’re featuring today is a new look at the archetype that could be poised to make a big comeback.

Primarily, this deck’s game plan is based around Standstill. The powerful 2 mana enchantment is situationally excellent. If your opponent is forced to cast a spell, usually from being behind, you get to draw 3 cards. The problem these decks usually have to solve is how to engineer consistent board states that force the opponent to crack Standstill. Mishra’s Factory is a common way of doing this, as the opponent faces a 10 turn clock and this deck gets to use its mana every turn. However, the new and exciting innovation that this list adds is Myth Realized. The 1 mana enchantment is a very relevant creature that dodges board wipes and instant-speed removal, as well as being a way to use excess mana during Standstill turns through attacks and activations.

The shell that this powerful interaction is in in this deck is the old Miracles one. Swords to Plowshares is still the most efficient removal spell in the format, especially for one that doesn’t care much about the opponent’s life total, and Terminus is still the most efficient board wipe in the format. Myth Realized and Mishra’s Factory completely dodge Terminus, so it’s mostly one-sided. Force of Will and Counterspell were the go-to counters in the old Miracles deck, so their inclusion here is expected. However, Daze in an interesting one to find here. Its inclusion is due in large part to it being able to protect a turn 2 Standstill from opposing counter spells, making it very difficult for the opponent to get rid of Standstill before it lands.


Snapcaster Mage is a powerful card advantage tool in this deck, and can even sometimes be the creature needed to make the opponent crack Standstill. Jace, the Mind Sculptor is another powerful source of card advantage, but one that draws cards turn after turn and demands an answer from the opponent before the +2 and -12 abilities end the game. Just like the Miracles decks of old, Brainstorm plays a crucial role, helping this deck to filter through cards to find the ones it needs while setting up miracles. Ponder is more needed in this deck than it was in the Miracles decks, largely because this deck has a pseudo-combo element that it wants to assemble.

Here are the changes I would make going forward:


-1 Myth Realized

+1 Snapcaster Mage


-1 Snapcaster Mage

+1 Back to Basics

This is day 332 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 331 here, where we featured one of Modern’s most iconic decks that’s looking to make a comeback.

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