Hyper Affinity by s_b_i_r_u

Creatures (30)
4 Arcbound Ravager
2 Bomat Courier
4 Frogmite
4 Memnite
4 Myr Enforcer
4 Ornithopter
4 Signal Pest
4 Vault Skirge

Non-Creature Spells (18)
2 Chalice of the Void
4 Cranial Plating
4 Mox Opal
4 Springleaf Drum
4 Welding Jar

Lands (12)
4 Darksteel Citadel
4 Blinkmoth Nexus
3 Contested War Zone
1 Mountain

Sideboard (15)
1 Mountain
1 Chalice of the Void
2 Ancient Grudge
2 Ghirapur Aether Grid
4 Grafdigger’s Cage
3 Gut Shot
2 Scale of Chiss-Goria

Summary

Affinity has been a staple of the Modern format for nearly all of the existence of the format. The powerful aggressive deck has enough aggression and moving pieces that it can assemble draws where the opponent hardly gets to play before they’re overrun by robots. However, the deck has taken a hit recently, and it may need a new direction to become a dominant force again.

This deck has much of what made Affinity a very powerful and effective deck in Modern. Memnite, Ornithopter, Signal Pest, and Vault Skirge are the cheap pieces that get the aggression going early. Just like the more classic Affinity decks, Arcbound Ravager and Cranial Plating are valuable and potentially game-ending ways of taking advantage of the cheap artifacts. They don’t necessarily play nicely together, but Affinity decks have been winning matches for years by hitting one of these two cards after dumping cheap artifacts onto the table.

While the deck has traditionally been called Affinity, it hasn’t actually played cards with the namesake mechanic on them in quite some time. This is one way that this list differentiates itself from the classic decks. Frogmite is a somewhat underwhelming body, but generally costs 1 or 0 mana, making it certainly worth it assuming the frog robot is in the right shell. Myr Enforcer is quite expensive, but this deck is built in such a way that it can easily get an entire hand of artifacts into play in the first turn or two, making Myr Enforcer live up to its name.

The easiest way of telling that this deck is very different from the traditional Affinity decks is looking at the lands and the non-creature spells. Only having 12 lands means that this deck isn’t looking to produce a lot of mana over several turns or play a fair game of Magic. Contested War Zone is an incredibly potent pump effect that pushes through enough damage to kill the opponent on seemingly unfairly early turns in the game. Welding Jar and Chalice of the Void are generally used as 0 mana artifacts, but both have good applications when on the board, regenerating creatures, or potentially having mana pumped into it to counter spells, respectively.

Here are the changes I would make going forward:

Mainboard

No changes.

Sideboard

-1 Chalice of the Void

-2 Scale of Chiss-Goria

+1 Bomat Courier

+2 Galvanic Blast

This is day 335 of Spellsnare.com’s 2017 Deck of the Day column, where each day we’ll feature a different Standard, Modern, or Legacy deck that caught our eye. You can read day 334 here, where we featured a Modern Control deck that looks to keep the opponent’s board contained and cast Cruel Ultimatum!

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